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https://github.com/RetroPortingToolKit/psxrecomp
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184a18a2a8
- gpu_uv.h: the ONE shared PS1 uv-sampling model for GL/VK/SW (limits + Beetle Calc_UVOffsets mirrored-2D compensation) - fixes the MMX6 sprite-sliver class (detached 1px sprite-colored lines at quad seams of X/Y-flipped sprites; pink line under wheel mechaniloids): poly path AND the gpu.c axis-aligned-mirrored-quad -> rect_scaled path - always-on display ring (display_ring_get/aux/stats): frame-exact display + full-VRAM capture for cross-renderer forensics - user-validated clean on MMX6 (GL); cross-title gate: Tomba GL boot + attract verified clean against this branch Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>