Files
psxrecomp/runtime
Matthew Stanley 184a18a2a8 Merge fix/mmx6-sprites: mirrored-2D uv sampling fix + shared uv model + display ring
- gpu_uv.h: the ONE shared PS1 uv-sampling model for GL/VK/SW (limits +
  Beetle Calc_UVOffsets mirrored-2D compensation)
- fixes the MMX6 sprite-sliver class (detached 1px sprite-colored lines at
  quad seams of X/Y-flipped sprites; pink line under wheel mechaniloids):
  poly path AND the gpu.c axis-aligned-mirrored-quad -> rect_scaled path
- always-on display ring (display_ring_get/aux/stats): frame-exact display
  + full-VRAM capture for cross-renderer forensics
- user-validated clean on MMX6 (GL); cross-title gate: Tomba GL boot +
  attract verified clean against this branch

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 19:27:52 -07:00
..
2026-07-08 00:29:04 -05:00
2026-07-09 14:43:05 -05:00