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https://github.com/RetroPortingToolKit/psxrecomp
synced 2026-10-26 18:25:35 -04:00
d16beb16b2
The README opened by explaining what a static recompiler is and how to run the CLI, and buried the fact that eight titles actually run on it. Restructure so the catalogue and the shipped features come first, and the build instructions follow the pitch rather than preceding it. - Hero: reposition as a general-purpose PS1 static recompiler, plus a 3x2 screenshot grid of the six playable titles. - Games: add Xenogears (github.com/OpokXeno/xenogears-recomp), marked community, per issue #83; note the author also contributed widescreen cull-site work upstream. Per-title notes now name widescreen support. - New sections: Widescreen (16:9 / 21:9 / adaptive, showing both a 2D sprite engine and 3D), Mods (versioned .psxmod packages over a verified stock image, with the launcher panel), on-the-fly localization (the Tsumu translation layer), and Renderers (OpenGL default, Vulkan experimental, software reference). - Promote 'Do I need a PlayStation BIOS?' near the top: bundled MIT OpenBIOS means most players need no dump, which is the first question a newcomer has. - Reorder: Games / What It Is / BIOS / features / how-to-build / the rest. No section was dropped; all 18 are still present. Screenshots are sized to how they render (800px grid cells, 1280px hero shots) rather than colour-quantised, so there is no visible loss: 11.6MB of captures land as 4.6MB of assets. Netplay is deliberately not mentioned. All image paths, internal anchors and relative file links verified to resolve.