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mirror of https://github.com/RetroPortingToolKit/psxrecomp synced 2026-10-26 02:11:36 -04:00
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224147bb078a987b65fb682aafae137cecbd2abd
psxrecomp/runtime
T
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Matthew Stanley 224147bb07 runtime: select PSX recomp-ui assets
2026-07-28 13:48:08 -07:00
..
include
Add activation-only widescreen cull margin
2026-07-28 11:08:03 -07:00
shaders
vulkan: 3rd renderer backend (WIP) — emitter, GPU-direct present, full-frame readback
2026-06-18 14:56:12 -07:00
src
Add per-game audio buffer target
2026-07-28 12:23:06 -07:00
tests
Make SDL3 the default runtime backend
2026-07-28 09:22:28 -07:00
check_generated_sources.cmake
build: fail early with a clear message when recompiled game C is missing
2026-07-24 09:36:14 -07:00
check_target_name_collisions.cmake
fix(build): stop shipping the wrong binary as psxrecomp.exe
2026-07-27 11:49:31 -07:00
CMakeLists.txt
Make SDL3 the default runtime backend
2026-07-28 09:22:28 -07:00
codegen_hash_sources.cmake
runtime: restore native Tomba FMV overlays
2026-07-22 00:35:26 -07:00
hash_codegen.cmake
overlay cache: auto codegen-hash in the cache path (cg<N>_<hash>)
2026-06-18 18:57:52 -07:00
runtime.cmake
runtime: select PSX recomp-ui assets
2026-07-28 13:48:08 -07:00
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