Files
psxrecomp/runtime/codegen_hash_sources.cmake
T
Matthew Stanley 2ba74f3b4b pgxp: land clean-room value-propagation engine (phases 0+1, issue #92)
The G1.2/G1.3 mechanism: per-word RAM/scratchpad + per-GPR + per-GTE-reg
shadows carrying sub-pixel projections BY PROVENANCE, validated against
the actual guest word on every read (never guessed from rounded position
- the measured 93.1%-ambiguous G1.4 dead end). Clean-room from psx-spx +
public design docs; vendored duckstation (CC BY-NC-ND) and beetle-psx
(GPL) trees remain black-box oracles only - no code ported.

- runtime/src/pgxp.cpp + pgxp.h: engine, per-vertex GetPreciseVertex
  (dataflow -> ambiguity-gated position cache -> native) with truncation
  agreement + tolerance safeguards; stats; test accessors.
- pgxp_hooks.h: 5-entry hook funnel; PGXP_*() macros no-op unless
  -DPSX_PGXP=1 (codegen-time gate over ONE generated tree); appended
  PGXPHooks* table member in OverlayCallbacks (ABI bump ships with the
  Phase-2 emitter change).
- Both interpreters wired: loads/stores/COP2 + precision-carrying
  arithmetic (moves, add/sub, or-merge, 16-bit shifts, LUI, HI/LO).
- gte.cpp: RTPS feeds the GTE reg shadows; retired s_precise_sxy FIFO,
  hashed s_precision_store, and plain-store invalidation (redundant
  under validate-on-read; store hot path gets 3 calls back).
- gpu.c: prepare_precise_triangle rewritten per-vertex; perspective UVs
  share the same provenance and compose per triangle.
- [video] pgxp_cpu_mode / pgxp_tolerance keys; TCP pgxp verb live-
  toggles geometry/texture/cpu_mode/tolerance; geom_correction census
  grew the pgxp dataflow counters (G1.9 gate metric).
- tests: new pgxp_test (registered); gte_register_access_test updated
  to precise invalidation contract. 33/33 enabled tests green.

Also fixed while landing (both broke a fresh master tree):
- runtime.cmake: once-only psx_game_version.txt stamp (multi-target
  file(GENERATE) collision broke every fresh single-config configure).
- test_overlay_capture_retry: SDL3 rot (SDL_SetMainReady gone, inverted
  SDL_Init check) -> psx_sdl_init.

Tracked as beads-eio.3.48; postmortem + this landing: ENHANCEMENTS.md
G1-G1.10.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-15 18:34:47 -07:00

51 lines
3.2 KiB
CMake

# codegen_hash_sources.cmake — the CANONICAL list of recompiler codegen sources
# folded into the overlay cache tag hash (hash_codegen.cmake).
#
# Included from BOTH:
# - runtime/runtime.cmake (bakes the hash into the runtime's cg tag)
# - recompiler/CMakeLists.txt (bakes the SAME hash into psxrecomp-game,
# exposed via `--codegen-hash`)
# so the two hash computations can never drift by list divergence. Any file
# added to the emitter pipeline must be added HERE, once.
#
# Input: PSXRECOMP_CODEGEN_HASH_ROOT — the psxrecomp repo root.
# Output: PSXRECOMP_CODEGEN_HASH_SRCS — absolute paths to hash.
# NOTE: include the emitter .cpp translation units, not just their headers. A
# change confined to full_function_emitter.cpp (e.g. the 2026-07-03 Class-A
# shell-window overlay-dispatch fix) alters both generated dispatch and overlay
# code but left the hash unchanged when only the .h files were listed — a stale
# overlay-cache hazard (same class as the "ws emission not in cg hash" gap).
set(PSXRECOMP_CODEGEN_HASH_SRCS
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/code_generator.cpp
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/mips_decoder.cpp
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/control_flow.cpp
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/basic_block.cpp
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/function_analysis.cpp
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/recompiler_patch.cpp
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/recompiler_patch.h
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/full_function_emitter.cpp
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/full_function_emitter.h
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/strict_translator.cpp
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/strict_translator.h
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/function_discovery.cpp
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/function_discovery.h
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/include/gte_register_classification.h
# --- Shard COMPILE surface -------------------------------------------------
# The cg tag must invalidate on anything a shard compiles/links against, not
# just what the emitter WRITES. A change to the overlay ABI header, the
# CPUState layout, or the dispatch-shim link contract leaves the emitter
# sources untouched — so without these the tag stayed put, existing DLLs kept
# loading, and every NEW shard silently failed to compile against the moved-on
# runtime (the recurring "header change broke the shards" class). Folding the
# compile surface in makes such a change reshard SAME-TREE instead of breaking
# silently. overlay_api.h pulls cpu_state.h and its cycle-helper headers; the
# .inc is the shim every shard links against.
${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/overlay_api.h
${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/cpu_state.h
${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/pgxp_hooks.h
${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/psx_cyc.h
${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/psx_cycles.h
${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/overlay_dispatch_preamble.c.inc)