Files
psxrecomp/runtime/include/overlay_api.h
T
Matthew Stanley 2d468ee5b8 recursion(stage3): overlay (sljit + gcc-DLL) CPS parity — full native overlay coverage under CPS
RECURSION_BUG.md §25.5. Brings the overlay native path under continuation-passing so the
idle-freeze leak fix holds with overlay_cache=true (the production gcc>sljit>interp path).

Runtime CPS-mode flag g_psx_cps_mode (overlay_loader.c) set by a __attribute__((constructor))
emitted in the BIOS + game CPS dispatch (full_function_emitter.cpp / main_psx.cpp). Gates all
overlay/sljit CPS behavior; legacy unaffected.

sljit JIT (overlay_sljit.c), scoped:
- jr $ra publishes cpu->pc (was a bare return). jr rX already tail-transferred.
- call-containing fragments DECLINE to the interpreter (CPS-safe, depth-1) — leaf shards still
  JIT. (Full sljit call coverage / per-fragment entry-switch is future work.)

gcc-DLL path — FULL native overlay coverage (validated):
- compile_overlays.py --cps sets PSX_CPS for the recompiler -> CPS overlay C (tail-transfer +
  per-function entry-switch; --overlay mode only affects widescreen, not CPS). DISPATCH_PREAMBLE
  psx_syscall decl fixed void->int.
- PSX_OVERLAY_CODEGEN_VER 3->4: fresh cg4/ cache namespace; legacy unit-model DLLs (cg3) ignored.
- overlay_loader_dispatch: under CPS, when a dispatched addr is not an overlay ENTRY but lies
  inside a registered candidate's code range (a tail-transferred call's continuation),
  overlay_find_by_range() re-enters that function with cpu->pc=addr so its entry-switch routes
  to the block. gcc DLLs are the trusted tier (diff-validated at entry) -> run native directly.
  This is the CPS equivalent of the old unit-model that fixed the dwarf->overworld blue screen.

Validated: CPS overlay DLLs compile + load + dispatch_native>0; with continuation routing
dispatch_interp_fallback -> 0 (full native), ce_profile FLAT (6 KB), boots clean. Addresses are
KSEG0-consistent.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-18 13:35:31 -07:00

141 lines
7.4 KiB
C

#ifndef OVERLAY_API_H
#define OVERLAY_API_H
/* Shared ABI between psx-runtime.exe and overlay DLLs.
*
* After LoadLibrary, the runtime calls overlay_init() with this struct.
* The DLL stores the pointers and routes all cross-module calls through them.
*/
#include "cpu_state.h"
#include <stdint.h>
/* ABI version exported by every overlay DLL as `overlay_abi()`. The loader
* rejects (and deletes, so autocompile regenerates) any DLL whose version
* doesn't match — including all pre-versioning DLLs, which lack the export.
*
* v2: dispatch call-contract (Bug D family) — DLL call sites carry (ra, sp)
* contract checks and share the runtime's bail state via the appended
* callback pointers below.
* v3: widescreen backdrop screenX squash ([widescreen.backdrop] x_sites) —
* overlay backdrop handlers now emit psx_ws_backdrop_x() at their screenX
* store. This is an EMIT-content change (not a struct-ABI change), but the
* version is the cache discriminator: bumping it forces the loader to
* reject pre-backdrop DLLs so autocompile regenerates them with the squash.
* (The deferred follow-up is to auto-derive this tag from a hash of the
* widescreen config + emit headers; until then it's a manual bump.)
* v4: widescreen backdrop column PRELOAD ([widescreen.cull] auto_backdrop) —
* overlay backdrop generators now emit psx_ws_backdrop_value() at the
* window START/END finalize, and the callback struct grows a
* ws_backdrop_value pointer (appended last). Bumping rejects pre-preload
* DLLs (which lack both the emit and a host that supplies the callback). */
/* v5: psx_syscall callback return type void->int (CPS, RECURSION_BUG.md §25);
* overlays compiled under CPS emit `if (psx_syscall(...)) return;`. */
#define PSX_OVERLAY_ABI_VERSION 5
/* Codegen flavor of the recompiled output the overlays + runtime were built
* against. Overlays are keyed in the cache by guest-bytes CRC, which is
* flavor-BLIND — the same guest overlay yields the same filename whether it was
* compiled by the base recompiler or a variant (e.g. widescreen, which emits
* extra runtime symbols + GTE adjustments). Without a flavor tag a widescreen
* DLL and a base DLL for the same overlay collide. The flavor is folded into
* overlay_abi() (high 16 bits) so the loader's existing ABI gate rejects (and
* regenerates) any DLL whose flavor differs from the running build's, keeping
* caches separate even in a shared directory.
*
* Base/master MUST stay 0 so the tag == PSX_OVERLAY_ABI_VERSION (backward
* compatible with all existing base-flavor DLLs). A variant build overrides it
* (e.g. -DPSX_OVERLAY_FLAVOR=1 for widescreen) for BOTH the runtime and
* compile_overlays.py (its --flavor arg). */
#ifndef PSX_OVERLAY_FLAVOR
#define PSX_OVERLAY_FLAVOR 0
#endif
/* Combined tag exported by overlay_abi() and checked by the loader. */
#define PSX_OVERLAY_ABI_TAG \
((int)((PSX_OVERLAY_ABI_VERSION & 0xFFFF) | ((PSX_OVERLAY_FLAVOR & 0xFFFF) << 16)))
/* Codegen version — bumped whenever the recompiler emits DIFFERENT bytes for the
* same guest overlay WITHOUT an ABI change (the load-time overlay_abi() gate only
* catches ABI/flavor changes; a pure-emitter change produces a different DLL the
* gate would happily accept). The cache is namespaced by this version
* (gcc/<arch-abi>/cg<N>/), so a build with new codegen writes + reads a FRESH
* directory and never reuses a stale DLL; old versions coexist on disk (no
* auto-delete — a user who downgrades still finds their matching cache). Python
* (compile_overlays.py) parses this same constant from this header, so the two
* sides can never drift. BUMP THIS when you change code_generator.cpp emit in a
* way that alters overlay output (e.g. the auto_screen_x widescreen widening).
* 1: baseline + auto_screen_x render-funnel cull via psx_ws_cull_sltiu.
* 2: + auto_backdrop far-backdrop column preload via psx_ws_backdrop_value.
* 3: auto_backdrop switched to camera-tracked window WIDENING
* (psx_ws_backdrop_value gains a window_cols arg).
* 4: continuation-passing (PSX_CPS, RECURSION_BUG.md §25) — overlay funcs
* tail-transfer + carry an entry-switch; the loader routes continuations.
* Fresh namespace so CPS DLLs never reuse a legacy (unit-model) cg3 DLL. */
#define PSX_OVERLAY_CODEGEN_VER 4
typedef struct {
/* Core dispatch: routes call_by_address() and out-of-overlay jal */
void (*dispatch_call)(CPUState *cpu, uint32_t addr, uint32_t ra);
/* Interrupt check: called after every function return in overlay */
void (*check_interrupts)(CPUState *cpu);
/* GTE coprocessor 2 execution */
void (*gte_execute)(CPUState *cpu, uint32_t cmd);
/* MIPS syscall (break/syscall instructions). Returns 1 if control
* transfers (cpu->pc set), 0 for a directly-handled void syscall. See
* cpu_state.h. The signature changed with CPS (RECURSION_BUG.md §25), so
* PSX_OVERLAY_ABI_VERSION was bumped to reject stale overlay caches. */
int (*psx_syscall)(CPUState *cpu, uint32_t code);
/* Unresolved dispatch target */
void (*psx_unknown_dispatch)(CPUState *cpu, uint32_t addr, uint32_t phys);
/* Debug instrumentation: called at every function entry (may be NULL) */
void (*log_call_entry)(uint32_t func_addr);
/* RestoreState/ReturnFromException longjmp escape (interrupts.c). The
* recompiler emits this at longjmp-return sites in exception-context
* kernel code (the install-slot / kernel-window class). Appended LAST:
* overlay_init copies the struct by value, so older DLLs built against
* the shorter struct simply never read this member. */
void (*psx_restore_state_escape)(void);
/* Call-contract state shared with the runtime (ABI v2; see the contract
* model in cpu_state.h). DLL code reads the bail flag and bumps the
* counters through these pointers. */
int *call_bail_flag;
uint64_t *bail_first;
uint64_t *bail_resolved;
/* Widescreen hooks (ABI v3). The recompiler can emit psx_ws_* calls into
* OVERLAY code (backdrop screenX squash; and, for other games, sprite-tag
* or cull sites that resolve into overlays). These compute against the
* host's live widescreen state (gpu.c), so the DLL forwards to the runtime
* through these. Appended LAST (struct grows back-compatibly); may be NULL
* on a host that predates them — the DLL glue falls back to identity. */
int (*ws_backdrop_x)(int x);
int (*ws_x_margin)(void);
void (*ws_sprite_tag)(CPUState *cpu);
/* Widescreen backdrop column-preload value substitution (ABI v4). Overlay
* backdrop generators call this at a detected window START/END bound; the
* runtime returns `orig` unless native-wide is engaged, in which case it
* widens the camera-tracked window by the 16:9 reveal (START -> orig-margin,
* END -> orig+margin; margin scales with window_cols). Appended LAST (struct
* grows back-compatibly); may be NULL on a host that predates it — the DLL
* glue falls back to orig. */
uint32_t (*ws_backdrop_value)(uint32_t orig, int is_end, int window_cols);
} OverlayCallbacks;
#ifdef __cplusplus
extern "C" {
#endif
/* Exported by every overlay DLL. Call once after LoadLibrary. */
#ifdef _WIN32
__declspec(dllexport)
#else
__attribute__((visibility("default")))
#endif
void overlay_init(const OverlayCallbacks *cbs);
#ifdef __cplusplus
}
#endif
#endif /* OVERLAY_API_H */