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psxrecomp/runtime/include
Matthew Stanley 8d58b494b2 frame_perf: textured-vs-flat primitive split (tex_frac)
Measured Tomba village = 93% textured prims, so draw batching must target the
textured path (per-prim uv-limits/texpage/clut/depth move to vertex attributes
so consecutive textured prims coalesce into one draw). Flat batching alone
would touch only 7% of prims.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 08:33:10 -07:00
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2026-05-17 21:58:55 -07:00