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PR #110 keeps the widescreen engine and most of its configuration (full_2d, bg2d, clear_reveal, cull_guard_pixels, explicit/slti/negsub/vxrange/depth/ plane_nx/xclip cull sites, dome sites) but drops five setters that master calls from the same [widescreen] config block: - gpu_ws_set_auto_ui_squash - gpu_ws_set_activation_guard_pixels - gpu_ws_set_cull_keep_sites - gpu_ws_set_angle_sites - gpu_ws_set_aspect_cone All five still have live config fields in recompiler/src/config_loader.h and live implementations in runtime/src/gpu.c -- only the main.cpp call sites were missing, so every game.toml that configures them was silently ignored and the funnel-cull / aspect-cone quality work never engaged. Blocks are taken verbatim from origin/master and inserted at the same points in the config block. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>