Files
psxrecomp/docs
Shokunin 7ab0e4d96c PGXP depth: near-camera triangles stay painter-ordered; clear per frame
Triangles with a vertex nearer than SZ 1024 (PSX_PGXP_DEPTH_NEAR) stay out of
the depth buffer, the tolerance gains an absolute 48 SZ, and every displayed
frame starts with a cleared depth buffer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 16:01:09 -07:00
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