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The hub holds the lobby seat; the game settles everything itself (retcomm-launcher docs/NETPLAY_HANDOFF.md): - psx_lobby_ingest_record replays the hub's seat/room/launch messages through handle_server_json, so fill_launch answers as in-game. - --netplay-query answers what this build's lobby would send: disc_fp, set_ready (BIOS offer), start (default caps; settled from a room). - set_ready/start builders and the host start-caps settle are factored out unchanged and shared by in-game PLAY and the query. - A handed-off match ends the process (the hub holds the room). Two CTR processes from records, local relay: all 80 live digests equal. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>