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Games live in their own repositories in this project (TombaRecomp,
MegaManX6Recomp, ...); the framework holds only the shared recompiler +
runtime, never a game's config/assets. A contributor PR landed Kula World
(SCES-01000) game files directly in the framework, which is inconsistent
with that layout — that content belongs in the contributor's own game
repo. Remove it:
- games/kula/{game.toml,seeds.txt}
- docs/kula-world-findings.md, docs/{MACOS,WINDOWS}_BUILD_KULA.md
- docs/assets/kula-world-*.png
- README "This fork — Kula World" + macOS branding sections
- runtime/CMakeLists.txt kula-runtime target
The general framework improvements those commits also carried are KEPT
(they benefit every game): KUSEG-addressed PS-X EXE header acceptance,
dirty-RAM interpreter interrupt-poll-at-entry, main-RAM 4x mirror /
GetID-from-serial / CD-status / CD-version fixes, and the Linux/macOS
POSIX ports. Source comments citing Kula as the motivating case are left
in place as provenance.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>