Files
psxrecomp/runtime/runtime.cmake
T
Matthew Stanley 38ec2e7426 Add overlay logger (B+A Layer B-1)
Hooks CD DMA channel 3 completion to log code overlay loads to
logs/<game_id>/overlay_map.jsonl for build-time pre-compilation.

Hot path cost: two integer comparisons (address + size filters) and
return. CRC32 is NOT computed inline — too expensive for FMV-heavy
scenes that stream many small DMA transfers through channel 3.

Filters:
- phys_addr < 0x80000: skip (main EXE, kernel, data)
- size_bytes < 4096:   skip (streaming data, not code)

Deduplicates on (addr, size) in a 128-entry table; appends new entries
to an open file handle (no fopen/fclose per transfer). overlay_log_init
is called from main.cpp with the game_id and game.toml directory.

Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
2026-05-30 11:28:00 -07:00

202 lines
7.8 KiB
CMake

# Shared psxrecomp runtime CMake helpers.
#
# Include this from either the framework runtime build or a sibling game
# project. Call psxrecomp_add_runtime_target() after SDL2 detection has
# populated SDL2_INCLUDE_DIRS and SDL2_LIBRARIES.
if(NOT DEFINED PSXRECOMP_ROOT)
get_filename_component(PSXRECOMP_ROOT "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE)
endif()
# PSX_DEBUG_TOOLS: TCP debug server + heartbeat + per-block recording.
# Defaults ON for Debug/RelWithDebInfo, OFF for Release/MinSizeRel so
# a plain cmake -DCMAKE_BUILD_TYPE=Release gives a lean production binary
# with no TCP server and no debug console. Override explicitly with
# -DPSX_DEBUG_TOOLS=ON/OFF to force either way regardless of build type.
if(CMAKE_BUILD_TYPE STREQUAL "Release" OR CMAKE_BUILD_TYPE STREQUAL "MinSizeRel")
option(PSX_DEBUG_TOOLS "Build with TCP debug server + heartbeat + per-block recording" OFF)
else()
option(PSX_DEBUG_TOOLS "Build with TCP debug server + heartbeat + per-block recording" ON)
endif()
if(NOT SDL2_INCLUDE_DIRS OR NOT SDL2_LIBRARIES)
if(MSVC)
file(GLOB SDL2_MSVC_DIR "${PSXRECOMP_ROOT}/../sdl2-msvc/SDL2-*")
if(SDL2_MSVC_DIR)
set(SDL2_INCLUDE_DIRS "${SDL2_MSVC_DIR}/include")
set(SDL2_LIBRARIES "${SDL2_MSVC_DIR}/lib/x64/SDL2.lib")
message(STATUS "SDL2 MSVC: ${SDL2_MSVC_DIR}")
else()
message(FATAL_ERROR "SDL2 MSVC dev package not found")
endif()
else()
get_filename_component(_psxrecomp_compiler_dir "${CMAKE_C_COMPILER}" DIRECTORY)
find_program(_psxrecomp_pkg_config pkg-config
HINTS "${_psxrecomp_compiler_dir}"
NO_DEFAULT_PATH
)
if(_psxrecomp_pkg_config)
set(PKG_CONFIG_EXECUTABLE "${_psxrecomp_pkg_config}" CACHE FILEPATH "pkg-config executable" FORCE)
endif()
find_package(PkgConfig REQUIRED)
pkg_check_modules(SDL2 REQUIRED sdl2)
endif()
endif()
set(PSXRECOMP_RUNTIME_SOURCES
${PSXRECOMP_ROOT}/runtime/src/main.cpp
${PSXRECOMP_ROOT}/runtime/src/memory.c
${PSXRECOMP_ROOT}/runtime/src/gpu.c
${PSXRECOMP_ROOT}/runtime/src/gpu_sw_renderer.c
${PSXRECOMP_ROOT}/runtime/src/dma.c
${PSXRECOMP_ROOT}/runtime/src/mdec.c
${PSXRECOMP_ROOT}/runtime/src/timers.c
${PSXRECOMP_ROOT}/runtime/src/interrupts.c
${PSXRECOMP_ROOT}/runtime/src/psx_fiber.c
${PSXRECOMP_ROOT}/runtime/src/sio.c
${PSXRECOMP_ROOT}/runtime/src/memcard.c
${PSXRECOMP_ROOT}/runtime/src/debug_server.c
${PSXRECOMP_ROOT}/runtime/src/dirty_ram_interp.c
${PSXRECOMP_ROOT}/runtime/src/fntrace.c
${PSXRECOMP_ROOT}/runtime/src/boot_state.c
${PSXRECOMP_ROOT}/runtime/src/overlay_log.c
${PSXRECOMP_ROOT}/runtime/src/traps.c
${PSXRECOMP_ROOT}/runtime/src/crash_trace.c
${PSXRECOMP_ROOT}/runtime/src/freeze_heartbeat.c
${PSXRECOMP_ROOT}/runtime/src/gte.cpp
${PSXRECOMP_ROOT}/runtime/src/crc32.c
${PSXRECOMP_ROOT}/runtime/src/cdrom.c
${PSXRECOMP_ROOT}/runtime/src/spu.c
${PSXRECOMP_ROOT}/runtime/src/iso_reader.cpp
${PSXRECOMP_ROOT}/runtime/src/iso_reader_c.cpp
${PSXRECOMP_ROOT}/runtime/src/psx_cycles.c
${PSXRECOMP_ROOT}/runtime/src/starvation_ring.c
${PSXRECOMP_ROOT}/runtime/src/card_read_summary.c
${PSXRECOMP_ROOT}/runtime/src/card_data_writes.c
${PSXRECOMP_ROOT}/recompiler/src/config_loader.cpp
)
set(PSXRECOMP_RUNTIME_INCLUDE_DIRS
${PSXRECOMP_ROOT}/runtime/include
${PSXRECOMP_ROOT}/recompiler/src
${PSXRECOMP_ROOT}/recompiler/lib/fmt/include
${PSXRECOMP_ROOT}/recompiler/lib/toml11
)
set(PSXRECOMP_BIOS_GENERATED
${PSXRECOMP_ROOT}/generated/SCPH1001_full.c
${PSXRECOMP_ROOT}/generated/SCPH1001_dispatch.c
)
function(psxrecomp_add_runtime_target target)
set(options ORACLE)
set(oneValueArgs
GAME_GENERATED_FULL_C
GAME_GENERATED_DISPATCH_C
DEBUG_PORT
WINDOW_TITLE
DEFAULT_BIOS_PATH
DEFAULT_GAME_CONFIG_PATH
)
set(multiValueArgs EXTRAS_SOURCES)
cmake_parse_arguments(PSXRT "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
# DEBUG_PORT and WINDOW_TITLE were previously required cmake-time defaults.
# game.toml's [runtime] block is now the source of truth at run time; the
# cmake-time values only survive as fallback when --game is not passed.
if(NOT PSXRT_DEBUG_PORT)
set(PSXRT_DEBUG_PORT 4370)
endif()
if(NOT PSXRT_WINDOW_TITLE)
set(PSXRT_WINDOW_TITLE "${target}")
endif()
if(NOT PSXRT_DEFAULT_BIOS_PATH)
set(PSXRT_DEFAULT_BIOS_PATH "${PSXRECOMP_ROOT}/bios/SCPH1001.BIN")
endif()
if(NOT DEFINED PSXRT_DEFAULT_GAME_CONFIG_PATH)
set(PSXRT_DEFAULT_GAME_CONFIG_PATH "")
endif()
set(generated_sources ${PSXRECOMP_BIOS_GENERATED})
if(PSXRT_GAME_GENERATED_FULL_C)
set_source_files_properties("${PSXRT_GAME_GENERATED_FULL_C}" PROPERTIES GENERATED TRUE)
list(APPEND generated_sources "${PSXRT_GAME_GENERATED_FULL_C}")
set(has_game_dispatch TRUE)
endif()
if(PSXRT_GAME_GENERATED_DISPATCH_C)
set_source_files_properties("${PSXRT_GAME_GENERATED_DISPATCH_C}" PROPERTIES GENERATED TRUE)
list(APPEND generated_sources "${PSXRT_GAME_GENERATED_DISPATCH_C}")
set(has_game_dispatch TRUE)
endif()
if(PSXRT_ORACLE)
set(mode_source ${PSXRECOMP_ROOT}/runtime/src/psx_interpreter.c)
else()
set(mode_source ${PSXRECOMP_ROOT}/runtime/src/stub_interpreter.c)
endif()
add_executable(${target}
${PSXRECOMP_RUNTIME_SOURCES}
${mode_source}
${generated_sources}
${PSXRT_EXTRAS_SOURCES}
)
target_include_directories(${target} PRIVATE
${PSXRECOMP_RUNTIME_INCLUDE_DIRS}
${SDL2_INCLUDE_DIRS}
)
# pkg-config reports SDL2_LIBRARIES as a bare name (e.g. "SDL2" -> -lSDL2);
# add its library dirs so the linker finds it outside default paths
# (e.g. Homebrew's /opt/homebrew/lib on macOS). Empty/harmless on MSVC.
if(SDL2_LIBRARY_DIRS)
target_link_directories(${target} PRIVATE ${SDL2_LIBRARY_DIRS})
endif()
target_link_libraries(${target} PRIVATE ${SDL2_LIBRARIES})
target_compile_definitions(${target} PRIVATE
DEFAULT_DEBUG_PORT=${PSXRT_DEBUG_PORT}
PSX_DEFAULT_BIOS_PATH="${PSXRT_DEFAULT_BIOS_PATH}"
PSX_DEFAULT_GAME_CONFIG_PATH="${PSXRT_DEFAULT_GAME_CONFIG_PATH}"
PSX_WINDOW_TITLE="${PSXRT_WINDOW_TITLE}"
FMT_HEADER_ONLY=1
$<$<CXX_COMPILER_ID:MSVC>:SDL_MAIN_HANDLED>
)
if(PSXRT_ORACLE)
target_compile_definitions(${target} PRIVATE PSX_ORACLE_BUILD=1)
else()
target_compile_definitions(${target} PRIVATE
PSX_NATIVE_BUILD=1
PSX_ENABLE_BLOCK_CYCLES=1
)
endif()
if(has_game_dispatch)
target_compile_definitions(${target} PRIVATE PSX_HAS_GAME_DISPATCH=1)
endif()
# PSX_DEBUG_TOOLS option declared at the top of runtime.cmake so it's
# also visible to psx-beetle / non-runtime-helper targets.
if(NOT PSX_DEBUG_TOOLS)
target_compile_definitions(${target} PRIVATE PSX_NO_DEBUG_TOOLS=1)
endif()
if(WIN32 OR MINGW)
target_link_libraries(${target} PRIVATE ws2_32 dbghelp comdlg32)
endif()
if(MINGW)
target_link_options(${target} PRIVATE -Wl,--stack,67108864)
# No console window in Release MinGW builds.
target_link_options(${target} PRIVATE $<$<CONFIG:Release>:-mwindows>)
elseif(MSVC)
target_compile_options(${target} PRIVATE /GS- /guard:cf-)
target_link_options(${target} PRIVATE /STACK:67108864,67108864 /GUARD:NO)
# No console window in Release MSVC builds. /ENTRY keeps main() as
# the entry point (not WinMain) while switching to the Windows subsystem.
target_link_options(${target} PRIVATE
$<$<CONFIG:Release>:/SUBSYSTEM:WINDOWS>
$<$<CONFIG:Release>:/ENTRY:mainCRTStartup>)
endif()
endfunction()