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https://github.com/RetroPortingToolKit/psxrecomp
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- `wide` (mode 2) is half a native px above 1x and nothing at 1x, as the docs and `fine` already said. - Expansion needs the triangle's depth mode 1 (opaque, 3D, depth buffer on, not near-camera); without depth, painter order resolves the overlap and a widened edge would draw over its neighbour. - gl_renderer_set_pgxp_seam syncs with a live render thread (GL_RT_SYNC) and counts as a PGXP renderer feature. - gl_frame_gen_test: seam alone draws exactly like no features; at 1x depth+seam draws like depth; at 3x it changes the image; the in-between frame at phase 1 still equals the real one with seam on. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>