mirror of
https://github.com/RetroPortingToolKit/psxrecomp
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46a653aa63
Adds an opt-in "skip full-motion videos" feature ([video] auto_skip_fmv,
default off). A streaming FMV is detected as active MDEC decode
(mdec_get_decode_count climbing per vblank) + cdrom_xa_stream_active();
while detected, the frontend injects START into pad slot 0 so the game's
OWN FMV player aborts the movie and jumps cleanly to the next screen —
instant, invisible, and desync-free, with all guest state correct.
Mechanism notes (why this and not the alternatives):
- Flooding XA sectors ('instant' CD during streaming) desyncs the player
and hangs the movie on a white screen — rejected.
- Uncapped-pacing fast-forward is safe but slow and choppy (plays the
whole stream) — rejected.
- Triggering the game's native skip is instant and correct. Injection is
gated on raw xa_stream_active so START stops the moment the FMV ends and
never bleeds into the next screen (verified: title stays interactive).
Present/pacing are suppressed + audio muted as a safety net for the 1-2
frames before the game's abort takes effect.
Plumbed end-to-end: config_loader [video] auto_skip_fmv + UserSettings
(settings.toml load/save), main.cpp detector/injection + settings layering
+ launcher seed/apply, and a "Skip FMVs" toggle in the launcher Settings
(launcher.cpp + launcher.rml), mirroring the existing SPU/AA toggles.
Runtime-only; no emitter/regen impact.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
78 lines
2.1 KiB
C
78 lines
2.1 KiB
C
#ifndef PSXRECOMP_MDEC_H
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#define PSXRECOMP_MDEC_H
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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void mdec_init(void);
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uint32_t mdec_read(uint32_t addr);
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void mdec_write(uint32_t addr, uint32_t value);
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void mdec_dma_write_word(uint32_t value);
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uint32_t mdec_dma_read_word(void);
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int mdec_dma_write_ready(void);
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int mdec_dma_read_ready(void);
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typedef struct MDECDebugState {
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uint32_t command;
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uint32_t expected_halfwords;
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uint32_t input_count;
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uint32_t output_size;
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uint32_t output_pos;
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uint32_t output_depth;
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uint32_t output_signed;
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uint32_t output_bit15;
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uint32_t busy;
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uint32_t input_full;
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uint32_t enable_dma_in;
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uint32_t enable_dma_out;
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uint32_t last_status;
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uint32_t decode_macroblocks;
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uint32_t decode_blocks;
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uint32_t decode_stop_reason;
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uint32_t decode_input_pos;
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uint32_t decode_input_end;
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uint32_t dma_in_words;
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uint32_t dma_out_words;
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uint32_t dma_read_underflows;
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} MDECDebugState;
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typedef struct MDECDebugEvent {
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uint64_t seq;
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uint32_t frame;
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uint32_t kind;
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uint32_t value;
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uint32_t command;
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uint32_t input_count;
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uint32_t expected_halfwords;
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uint32_t output_size;
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uint32_t output_pos;
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uint32_t macroblocks;
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uint32_t blocks;
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uint32_t stop_reason;
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uint32_t underruns;
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} MDECDebugEvent;
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/* Monotonic decode-invocation counter — frontend FMV detector samples this
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* per display-frame to detect active MDEC video (FMV) vs idle. */
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uint32_t mdec_get_decode_count(void);
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void mdec_debug_get_state(MDECDebugState *out);
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uint64_t mdec_debug_get_event_total(void);
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uint32_t mdec_debug_copy_events(uint64_t seq_lo, uint64_t seq_hi,
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MDECDebugEvent *out, uint32_t max_count);
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void mdec_debug_clear(void);
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void mdec_debug_dma_in_start(uint32_t addr, uint32_t words);
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void mdec_debug_dma_in_end(uint32_t addr, uint32_t words);
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void mdec_debug_dma_out_start(uint32_t addr, uint32_t words);
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void mdec_debug_dma_out_end(uint32_t addr, uint32_t words);
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#ifdef __cplusplus
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}
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#endif
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#endif /* PSXRECOMP_MDEC_H */
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