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https://github.com/RetroPortingToolKit/psxrecomp
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478e2352c9
A registered overlay function is only callable while the RAM it was compiled
from is unchanged. Adds coarse, region-level write-invalidation:
- overlay_loader: each loaded DLL gets a region record {base,size,generation,
valid}; dyntab entries carry their region index. dyntab_lookup returns a
function only if its region is still valid (else counts stale_blocked and
falls through). Invalidation is O(1) (flip valid=0) — no open-addressing
deletion. DLL stays loaded; only callability is revoked
(Compiled != Registered != Callable).
- memory.c: a watched-overlay-pages bitmap, set when a region registers; one
bitmap test added to the RAM-store branch of psx_write_{word,half,byte}
(the single audited store chokepoint — all CPU + DMA writes funnel here).
A write into a watched page calls overlay_loader_invalidate_at(), which
flips the region invalid and stops watching it.
- Counters via overlay_loader_status: loads, invalidations, unregistered_funcs,
dispatch_native, dispatch_interp_fallback, stale_blocked, last_write_{pc,
addr,size}, regions.
Coarse by design: ANY write into a registered region invalidates the WHOLE
region (over-invalidation is safe — it falls back to the interpreter, which
self-heals). Per-function/dependency-range narrowing waits for the Inc2
manifest. After invalidation the region is not auto-reloaded this session
(re-registering a CRC-matched cache is also Inc2); the new content runs
interpreted, which is correct.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
75 lines
3.2 KiB
C
75 lines
3.2 KiB
C
#ifndef OVERLAY_LOADER_H
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#define OVERLAY_LOADER_H
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/* overlay_loader — A-1 runtime overlay DLL cache and dynamic dispatch.
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*
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* On CD DMA completion (overlay_capture_on_dma), the loader checks whether
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* a cached DLL exists for the overlay bytes. If it does, it LoadLibrary's
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* the DLL, calls overlay_init() to wire callbacks, enumerates func_XXXXXXXX
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* exports, and registers each in the dynamic dispatch table.
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*
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* dirty_ram_dispatch calls overlay_loader_dispatch() before the interpreter,
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* so compiled overlay functions get priority over interpretation.
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*/
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#include "cpu_state.h"
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Called at game handoff to set the cache root directory and game ID.
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* cache_dir: absolute path to the cache root (e.g. "build-dev/cache")
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* game_id: product code (e.g. "SCUS-94236") */
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void overlay_loader_init(const char *cache_dir, const char *game_id);
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/* Called from overlay_capture_on_dma after the capture-set insert.
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* Computes CRC32 of bytes, checks cache, loads DLL if present.
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* load_addr: physical RAM address, size/bytes: the transferred data. */
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void overlay_loader_check_cache(uint32_t load_addr, uint32_t size,
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const uint8_t *bytes);
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/* Called from dirty_ram_dispatch before the interpreter.
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* Returns 1 and calls the compiled function if addr is registered,
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* 0 if not found (fall through to interpreter). */
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int overlay_loader_dispatch(CPUState *cpu, uint32_t addr);
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/* Returns number of functions currently registered in the dynamic table. */
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int overlay_loader_registered_count(void);
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/* Returns full loader state for TCP diagnostics. */
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void overlay_loader_get_status(int *active, int *registered,
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int *regions_checked,
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char *cache_dir_out, int cache_dir_len,
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char *game_id_out, int game_id_len,
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uint32_t *checked_out, int checked_max,
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int *checked_written,
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uint32_t *last_crc_out, int *last_file_found_out);
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/* Most recent loader event string (DLL load success/failure). Surfaced via
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* the overlay_loader_status TCP command — no stderr logging (Rule 3). */
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const char *overlay_loader_last_msg(void);
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/* Inc1-D: invalidate the registered overlay region containing `phys`. Called
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* from the psx_write_* store path (memory.c) when a write lands on a watched
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* overlay page — the region's registered functions stop being callable and the
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* new RAM content falls back to the interpreter. */
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void overlay_loader_invalidate_at(uint32_t phys, uint32_t size);
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/* Inc1-D counters, surfaced via overlay_loader_status. */
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void overlay_loader_get_counters(uint32_t *loads, uint32_t *invalidations,
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uint32_t *unregistered,
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uint64_t *disp_native, uint64_t *disp_interp,
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uint64_t *stale_blocked,
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uint32_t *last_write_pc,
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uint32_t *last_write_addr,
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uint32_t *last_write_size,
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int *regions);
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#ifdef __cplusplus
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}
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#endif
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#endif /* OVERLAY_LOADER_H */
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