mirror of
https://github.com/RetroPortingToolKit/psxrecomp
synced 2026-10-27 02:32:02 -04:00
874df9b5bb
Retire the setup-host release model (CI wiped generated/ and shipped
emitters + sources + a wizard so every player regenerated and rebuilt the
title). Titles now commit generated/ and CI ships the compiled game.
- docs/ci/templates/game-release.yml replaces setup-release.yml: gate on
committed game C (tools/ci/check_generated.sh), emit the OpenBIOS backend
in CI (tools/ci/generate_openbios.sh), configure with
PSXRECOMP_REQUIRE_GAME_C=ON and assert the full path was taken, package
with tools/package_game_release.sh, verify the zip is a game not a kit.
- tools/package_game_release.sh: exe, assets, bundled OpenBIOS, configs, mod
catalog + overlay toolchain via release_stage.py, notices; refuses sources,
emitters, generated C, BIOS dumps. clear_generated.sh removed;
package_setup_host.sh marked retired.
- Scaffold: gitignore templates track generated/, package_release.sh.in
wrapper, setup_project.{sh,ps1} commit generated/ after Generate.
- Project Studio: audit flags ignored/untracked generated/, retail BIOS C
and setup-host workflows; merge_gitignore un-ignores generated/; ops emit
the bundled packager + workflow; generate_ci uses the new template.
- Docs: docs/ci/BUNDLED_RELEASES.md replaces HOST_ONLY_RELEASES.md.
- Tests: tools/tests/test_bundled_release_layout.py; fix pre-existing
false positives in the packager-surface and overlay-static tests.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
30 lines
1.0 KiB
PowerShell
30 lines
1.0 KiB
PowerShell
<#
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.SYNOPSIS
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Write the bundled release workflow into an existing PSX project (Windows).
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.DESCRIPTION
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The logic is tools/generate_ci.py; this only finds Python and passes every
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argument through, so there is one implementation to fix.
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.EXAMPLE
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powershell -File psxrecomp\tools\generate_ci.ps1 # cwd is the project
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.EXAMPLE
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powershell -File psxrecomp\tools\generate_ci.ps1 C:\src\MyGame --check
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.EXAMPLE
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powershell -File psxrecomp\tools\generate_ci.ps1 --force --zip-prefix mygame
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#>
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[CmdletBinding(PositionalBinding = $false)]
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param(
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[Parameter(ValueFromRemainingArguments = $true)][string[]]$Passthrough = @()
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)
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$ErrorActionPreference = "Stop"
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$ScriptDir = Split-Path -Parent $MyInvocation.MyCommand.Path
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$py = Get-Command python3 -ErrorAction SilentlyContinue
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if (-not $py) { $py = Get-Command python -ErrorAction SilentlyContinue }
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if (-not $py) {
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Write-Error "generate_ci: Python 3 is not on PATH."
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exit 1
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}
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& $py.Source (Join-Path $ScriptDir "generate_ci.py") @Passthrough
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exit $LASTEXITCODE
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