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psxrecomp/docs
Matthew Stanley 4c19677b9e docs: CLEAR!! already English + HUD render model (GP0-ring evidence)
Corrects and refines the Bucket-1/3 findings with live GPU evidence:

- CLEAR!! banner: ALREADY renders in stylized Latin ("CLEAR!!") — verified
  on-screen in a gameplay stage. Not Japanese; no translation needed. The
  earlier "resister/baked-sprite" assumption was wrong.

- In-game HUD (ステージ/バッテリー): pinned the render model via the always-on
  GP0 ring (gpu_frame_dump). The game composites — ~6 draw prims/frame,
  rebuilding only the animated foreground (character/blocks, ~8 textured 0x2C
  quads at screen y>=31, via BIOS DMA from an OT at ~0x138xxx). The HUD (screen
  y~8) is composed ONCE at stage-load, not per-frame, and has no static SJIS
  source (RAM-scan proof). Remapping it needs catching that stage-load compose
  (a fresh stage load while observing) and a scoped blit/tile intercept — not a
  source-patch. NOT shipped: no clean pixel-verified remap this pass, and a
  blanket VRAM font swap would corrupt katakana elsewhere (Rule 5, no hacks).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 18:07:42 -07:00
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2026-05-20 12:31:11 -07:00