Files
psxrecomp/recompiler/tests
Matthew Stanley ea1e34dce5 feat(video): perspective_texturing defaults OFF again
Reverses the default from a423bb9c. The feature stays exactly as merged and is
still opt-in from the launcher's Display panel; only the default changes.

Reasoning: "structurally safe" is not the same as "validated". Perspective UVs
cannot crack a mesh the way geometry_correction does — no vertex moves, and a
polygon without proven projection provenance just keeps the PS1's affine
interpolation — but the feature has only been looked at on ONE title and ONE
renderer (Ape Escape, OpenGL, supersampling 2). Defaulting it on quietly changed
texture mapping for every title and for Vulkan, none of which had an isolation
run. That is a departure from hardware output shipped without evidence, which is
not how the faithful floor is supposed to work.

So both [video] knobs now default off, for different reasons worth keeping
straight: geometry_correction because it is BROKEN at the coverage we can reach,
with no control anywhere; perspective_texturing because it is unvalidated beyond
one title, with a launcher control so players can turn it on.

Test now pins both defaults off and its converse case checks the direction that
actually matters — perspective_texturing alone must not drag geometry_correction
on with it, since that is precisely what the launcher checkbox does.
39/41 recompiler tests pass; mod_load_acceleration and release_zip were already
failing beforehand.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 18:58:07 -07:00
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