mirror of
https://github.com/RetroPortingToolKit/psxrecomp
synced 2026-10-25 18:05:12 -04:00
91 lines
3.9 KiB
C++
91 lines
3.9 KiB
C++
// launcher_device.h - controller-source conversion at the recomp-ui C ABI.
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#pragma once
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#include <algorithm>
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#include <cctype>
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#include <string>
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namespace PSXRecompV4 {
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inline bool launcher_controller_can_share(bool developer_build,
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bool exact_guid_match) {
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return developer_build && exact_guid_match;
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}
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inline std::string trim_launcher_device(const std::string& device) {
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const auto first = std::find_if_not(device.begin(), device.end(),
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[](unsigned char c) { return std::isspace(c) != 0; });
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const auto last = std::find_if_not(device.rbegin(), device.rend(),
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[](unsigned char c) { return std::isspace(c) != 0; }).base();
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return first < last ? std::string(first, last) : std::string();
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}
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inline std::string normalize_launcher_device(const std::string& device) {
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std::string normalized = trim_launcher_device(device);
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std::transform(normalized.begin(), normalized.end(), normalized.begin(),
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[](unsigned char c) { return static_cast<char>(std::tolower(c)); });
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return normalized;
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}
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inline int launcher_source_from_device(const std::string& device) {
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const std::string normalized = normalize_launcher_device(device);
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if (normalized.empty() || normalized == "none") return 0;
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if (normalized == "keyboard") return 1;
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return 2;
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}
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inline std::string launcher_device_from_source(
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int source, const std::string& previous_device) {
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if (source <= 0) return "none";
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if (source == 1) return "keyboard";
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// recomp-ui's C ABI currently returns a source category, not the selected
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// controller GUID. Preserve an existing gamepad/GUID assignment; when the
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// user switched from None/Keyboard, persist the runtime's first-pad alias.
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if (launcher_source_from_device(previous_device) == 2) {
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return trim_launcher_device(previous_device);
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}
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return "gamepad";
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}
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// Pad mode for one seat on the way OUT of the launcher.
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//
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// Three sources of truth have to be reconciled, and they have a strict
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// precedence:
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//
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// 1. A trusted mod's controller-mode override
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// (psx_mod_set_controller_mode_override, runtime/include/mod_plugins.h).
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// A game plugin that declared the pad type its patched code needs
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// outranks everything else. Pass -1 when no override is active.
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// 2. game.toml [controller] lock_mode. A locked title supports exactly one
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// pad type, and the launcher HIDES its pad-mode selector for such a
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// title -- so whatever came back in ls.pad_mode[] for that seat was
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// never a player choice and must not be believed.
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// 3. What the launcher returned.
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//
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// Both launcher-exit readback loops in runtime/src/main.cpp call this, and
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// both call it BEFORE the seat's mode is written to settings.toml, so an
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// unsupported mode can never be persisted either.
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//
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// Note what is deliberately NOT here: a keyboard seat is not forced to
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// DIGITAL. It already behaves as a plain digital pad -- effective_player_mode()
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// reports DIGITAL for any seat whose kind is keyboard, whatever this value
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// says -- so overwriting the stored mode bought nothing and cost a durable
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// corruption. A release install defaults Player 1 to the keyboard, and a
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// locked title has no selector with which to repair the value, so an
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// ANALOG-locked dual-analog game (Ape Escape) reached its DualShock as an
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// SCPH-1080: sio.c took the 4-byte pad_response_len branch, right stick dead
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// and left stick folded onto the D-pad. The matching launcher-side coercion is
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// fixed in recomp-ui's launcher_model.c.
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inline int resolve_player_mode_after_launcher(int launcher_mode,
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bool lock_mode,
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int locked_mode,
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int mod_override_mode) {
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if (mod_override_mode >= 0) return mod_override_mode;
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if (lock_mode) return locked_mode;
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return launcher_mode;
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}
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} // namespace PSXRecompV4
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