Files
psxrecomp/recompiler/include/function_analysis.h
T
Matthew Stanley 520eebff5f overlay: remove --overlay-exact; compile overlays via normal analysis (pivot)
Rips out the --overlay-exact recompiler path (analyze_exact_entries,
split_mid_function_targets, the CLI flag, and the compile_overlays.py flag),
returning the recompiler to master's naive whole-blob analysis. Overlay
compilation now splits mid-function branch targets into standalone functions —
the original behavior that produced black-on-load / blue-on-new-game — so we
can faithfully reproduce the failure before fixing it.

Pivot in approach: rather than excluding mid-function seeds at scan time, the
plan is to capture everything (the full overlay image is already dumped to
overlay_captures.json) and have the ingester detect each seed's containing
parent function at encode time and merge/ignore mid-function seeds, while
flagging entries reached only via computed/indirect jumps as jump-risk.

The runtime overlay loader/capture system (b2929aa) is unchanged. The 5
recompiler files are restored byte-exact to master (d22c9ce); config_loader's
overlay_cache flag is retained.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 12:49:47 -07:00

69 lines
2.2 KiB
C++

#pragma once
#include <cstdint>
#include <vector>
#include <string>
#include "ps1_exe_parser.h"
namespace PSXRecomp {
struct Function {
uint32_t start_addr;
uint32_t end_addr;
uint32_t size;
bool has_prologue;
bool has_epilogue;
int32_t stack_frame_size; // Size of stack frame (if has prologue)
std::string name; // Optional name (for now, just "func_<addr>")
bool is_data_section = false; // True if this "function" is actually a data section
};
struct FunctionAnalysisResult {
std::vector<Function> functions;
int total_instructions;
int jr_ra_count;
int prologue_count;
int call_discovered_count = 0; // Functions found via JAL call-target following
int strong_prologue_count = 0; // Functions found from prologues with saved $ra
int state_continuation_count = 0; // Split entries after calls to SaveState-style helpers
};
class FunctionAnalyzer {
public:
explicit FunctionAnalyzer(const PS1Executable& exe);
// Scan entire executable for function boundaries
FunctionAnalysisResult analyze();
// Add a forced entry point address that is treated as a function start
// even if it has no standard ADDIU $sp prologue. The function will be
// included in the analysis result with has_prologue = false.
void add_forced_entry(uint32_t addr);
// Check if instruction is jr $ra (return)
static bool is_jr_ra(uint32_t instr);
// Check if instruction is function prologue (addiu $sp, $sp, -N)
static bool is_prologue(uint32_t instr, int32_t& stack_size);
// Check if instruction is epilogue (addiu $sp, $sp, +N)
static bool is_epilogue(uint32_t instr, int32_t& stack_size);
// Check if instruction is a branch or jump (has a delay slot)
static bool is_branch_or_jump(uint32_t instr);
private:
const PS1Executable& exe_;
// Forced entry points (from add_forced_entry())
std::vector<uint32_t> forced_entry_points_;
// Find function start by scanning backward from jr $ra
uint32_t find_function_start(uint32_t return_addr);
// Detect if a region is likely a data section masquerading as code
bool is_likely_data_section(uint32_t start_addr, uint32_t end_addr) const;
};
} // namespace PSXRecomp