mirror of
https://github.com/RetroPortingToolKit/psxrecomp
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e6ce5006b4
The repository root carried seven markdown files that were not onboarding
material, plus two that had been superseded by the code they described. This
sorts them: reader-facing docs to docs/, working notes to docs/internal/, and
the two superseded ones merged into the docs that replaced them.
Moved to docs/: WIDESCREEN.md, ENHANCEMENTS.md, TCP_COMMANDS.md
Moved to docs/internal/: PRINCIPLES.md, ISSUES.md, DEBUG.md, GTE_LM_FIX.md,
and from docs/: bios-hardening.md, overlay-status.md,
overlay-plan.md, overlay-recompilation-design.md,
overlay-discovery.md, TOMBA2_EXC_CONSULT_RESPONSE.md,
CASE_A_AOT_GAP.md, audit_inventory.md
Moved to docs/internal/upstream/: UPSTREAM_2026-08-20.md
The root keeps only what belongs there: README.md, CONTRIBUTING.md, LICENSE,
CLAUDE.md, THIRD_PARTY_ATTRIBUTION.md, RELEASE_NOTES.md, the dotfiles and
psxrecomp_cli.py.
MERGES
SPLITGEN_MIGRATION.md folded into docs/BUILDING.md as "Split generated C". Its
migration instructions were stale in a way that mattered: it told every game
repo to hand-edit its CMakeLists and add a file(GLOB ...) over
<serial>_full*.c, but runtime/runtime.cmake now does that itself. GEN_FULL_GLOB
is a multi-value argument of psxrecomp_add_game_runtime(); the loop at
runtime.cmake:1985 makes each pattern absolute against CMAKE_CURRENT_SOURCE_DIR,
expands it with file(GLOB), and concatenates the hits into
GAME_GENERATED_FULL_C. So a title names the pattern and gets however many shards
a regeneration produced. The rewritten section describes that, the two-step
fallback when the globs match nothing (GEN_FULL_FALLBACK, else <serial>_full.c
derived from the dispatch marker by substituting _dispatch.c), and the one
caveat the code actually has: that file(GLOB) is plain, not CONFIGURE_DEPENDS,
so a regeneration which changes the shard COUNT needs a re-configure to be seen.
psxrecomp-toml-readme.md folded into docs/GAME_PROJECT_SETUP.md as "EXE-only
autofill (psxrecomp-toml)", placed after "Disc autofill (probe_disc.py)" and
before "Project Studio" so the two autofill paths sit together. Its documented
flags were checked against the usage text in recompiler/src/main_toml.cpp:28-42
and against the argument parser at :150-165 -- all seven options match with no
drift, so the flag list is reproduced as-is. Added a pointer that probe_disc.py
is preferable when a cue exists, since that tool does the same EXE-header work
plus disc identity and netplay gates.
FUNCTIONAL FIXES
tools/gen_tcp_commands.py wrote to REPO/"TCP_COMMANDS.md". After the move that
path does not exist, so the generator would have created a new stray root file
and --check would have failed against it forever. Retargeted to
REPO/"docs"/"TCP_COMMANDS.md", along with the seven docstring and message
strings that name the path.
Running it surfaced two further problems, both fixed here:
* The doc was genuinely stale -- pre-existing drift, not introduced by this
commit (the moved file is byte-identical to origin/master, and no
debug-server command table is touched here). Four commands registered since
the last regeneration were missing from the index -- cdrom_timing_dump,
savestate_status, ws_ui_groups, xprobe_watch -- and scanline had gained a
backend. Regenerated: 307 -> 311 commands, and the change is confined to the
AUTOGEN block (the hand-written head and tail are byte-identical to master).
tools/gen_tcp_commands.py --check now exits 0.
* DOC.write_text() has no newline argument, so Python translated every newline
to os.linesep. On Windows that rewrote all 585 lines of the file to CRLF and
turned a four-line index update into a whole-file diff -- measured: 589 CRLF
/ 0 LF after a run, against 0 CRLF / 585 LF in the repo. Now written through
an explicit newline="" handle, verified to leave the file at 0 CRLF.
runtime/include/debug_server.h:9 and runtime/src/debug_server.c:8 cited "TCP.md
and DEBUG.md". TCP.md has never existed in this repo under that name; both now
name docs/TCP_COMMANDS.md and docs/internal/DEBUG.md.
LINK AND REFERENCE FIXES
Every inbound reference to a moved file was located by grepping each basename
across the whole tracked tree, not just the markdown. Markdown hrefs in
README.md, CONTRIBUTING.md, docs/ARCHITECTURE.md, docs/COMPILING_OVERLAYS.md,
docs/AOT_OVERLAY_PLAN.md, docs/RELOCATION_MANIFEST_FORMAT.md,
docs/config_schema.md, docs/OVERLAY_XREF.md, docs/TCP_COMMANDS.md and several
docs/internal/ files now point at the new locations; where two files became
siblings under docs/internal/ the path was shortened rather than lengthened
(bios-hardening.md's reference to overlay-discovery.md, for instance).
docs/COMPILING_OVERLAYS.md's "in this folder" phrasing was wrong once two of the
three files it listed moved, so it now names internal/ explicitly.
24 source-comment mentions of ENHANCEMENTS.md sections G1.x across 19 files
(recompiler, runtime, cmake) were retargeted to docs/ENHANCEMENTS.md with the
section numbers untouched. docs/SHADOW_ENHANCEMENTS.md is a DIFFERENT file and
was deliberately excluded.
20 rationale strings citing docs/CASE_A_AOT_GAP.md across the four
recompiler/seeds/*.json files were updated. Done as a byte-level substring
replacement rather than a JSON round-trip: two of those files are stored with
CRLF endings and two with LF, and re-serializing them reformatted 5,700 lines.
The byte-level version changes exactly 20 lines and each file still parses.
References that look similar but point elsewhere were deliberately left alone,
and are worth naming so a future pass does not "fix" them:
* "recomp-template PRINCIPLES.md" / "NES recomp template PRINCIPLES.md" in
CLAUDE.md:43, docs/SHADOW_ENHANCEMENTS.md:28,
docs/internal/HLE_SCHEDULER_CARVEOUT_PLAN.md:5,
runtime/src/debug_server.c:4934 and tools/parity_diff.py:8 are a different
repository's file. Only the five that mean this repo's PRINCIPLES.md were
updated.
* Every remaining bare ISSUES.md mention is a GAME repo's tracker
(MegaManX6Recomp 2/7/8/9, TombaRecomp 6), not this repo's.
* docs/disc-speed.md:4,54,56 and docs/internal/bios-hardening.md:5 name
overlay-discovery as a BRANCH, not a file, so no path applies.
INDEXES
README.md's "New here?" table gains rows for docs/WIDESCREEN.md,
docs/ENHANCEMENTS.md and docs/TCP_COMMANDS.md. docs/internal/README.md gains
sections indexing all fourteen documents that moved in, plus an "Upstream
contributor reviews" section describing upstream/ and the new sweep file, plus a
"Removed" bullet for CYCLE_TIMING_ARCH.md (deleted in the previous commit)
pointing at FAITHFUL_TIMING_PLAN.md, CYCLE_MODEL_BEETLE.md and
PRECISE_IRQ_SLICE.md -- following the SLJIT_PERSIST_CACHE.md precedent already
in that file.
docs/ENHANCEMENTS.md:7 claimed framework bugs live in "game repos' ISSUES.md
until a framework tracker exists". A framework tracker does exist; it now says
so and names the Beads epic.
VERIFICATION
A link checker was written to scan every tracked *.md for relative links,
resolving each against the tree being scanned. Baseline at origin/master: 129
files, 137 relative links, 3 broken. After both commits: 127 files, 159 relative
links, 3 broken -- the SAME three, all pre-existing and untouched here:
docs/DATA_SHARDS.md -> INSTANT_LOADS_PARKED.md (never existed)
docs/DATA_SHARDS.md -> INSTANT_LOADS_SPIKE2.md (never existed)
docs/NETPLAY.md -> ../lib/recomp-net/README.md (inside a submodule)
Zero new broken links. The checker's own coverage was checked against a raw grep
for markdown link openers: the 3-link difference is C++ lambdas inside code
blocks, correctly not treated as links.
Also verified: py_compile over all 113 tracked tools/*.py plus psxrecomp_cli.py;
all four seed JSONs still parse; the test-registration guard still reports 123
test files all registered; recompiler/tests/test_coverage_vault.py still passes;
and no file in this commit had its line endings flipped (checked mechanically
across all 50 modified files, after two files were caught and redone).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
94 lines
4.6 KiB
C
94 lines
4.6 KiB
C
#ifndef PGXP_HOOKS_H
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#define PGXP_HOOKS_H
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/* PGXP dataflow-shadowing hook surface (docs/ENHANCEMENTS.md G1.2/G1.3).
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*
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* The runtime keeps a host-only "shadow" of sub-pixel GTE projection results
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* and follows them BY PROVENANCE as the game moves them through registers and
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* RAM into a GP0 packet (pgxp.cpp). Generated code participates by calling
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* these hooks after the guest operation completes.
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*
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* Gating model (the G1.3 decision): the emitter writes PGXP_*() macro
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* invocations unconditionally; this header expands them to real calls only
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* when the translation unit is compiled with -DPSX_PGXP=1 (the pgxp build
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* variant). In the base variant the macros expand to ((void)0), so base
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* objects compile to exactly the pre-feature code — the feature costs nothing
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* unless a title links the pgxp target.
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*
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* RULES for emit sites:
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* - Macro arguments MUST be side-effect free (they vanish in base builds).
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* - Hooks run AFTER the guest architectural effect (value = what actually
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* loaded/stored/resulted), so the shadow can validate against reality.
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* - `cpu` must be in scope at every emit site (it always is in generated C).
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*
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* The interpreters (dirty_ram_interp.c, psx_interpreter.c) call the
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* psx_pgxp_* functions directly — they are runtime code compiled once, and
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* every hook early-outs on a single global when the feature is off.
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*
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* Overlay DLLs cannot link runtime symbols directly; they forward through the
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* PGXPHooks table below (OverlayCallbacks.pgxp, overlay_api.h). A NULL table
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* no-ops every hook — precision shadowing is a visual enhancement, never
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* load-bearing.
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*
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* LICENSING: this is a clean-room implementation of the publicly documented
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* PGXP technique (psx-spx, public design write-ups). Do NOT port code from
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* the vendored duckstation/ (CC BY-NC-ND) or beetle-psx/ (GPL) trees; they
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* are black-box behavioral oracles only. See docs/ENHANCEMENTS.md G1.
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*/
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct CPUState;
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/* Funnel entry points (implemented in runtime/src/pgxp.cpp). The raw
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* instruction word carries the op/rs/rt/rd/imm decode so the emitted call is
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* uniform per class; `value` is the architectural result of the operation.
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*
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* load: rt <- [addr]; value = loaded word/half/byte (post-extension)
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* store: [addr] <- rt; value = the stored word/half/byte
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* alu: rd/rt <- op(s1, s2); result = the written value (also LUI, HILO
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* moves and MOVE idioms — the body decodes the class from instr)
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* muldiv: HI/LO <- op(s1, s2)
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* cop2: MFC2/CFC2/MTC2/CTC2 (addr = 0) and LWC2/SWC2 (addr = guest addr);
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* value = the transferred word
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*/
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void psx_pgxp_load (struct CPUState *cpu, uint32_t instr, uint32_t addr, uint32_t value);
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void psx_pgxp_store (struct CPUState *cpu, uint32_t instr, uint32_t addr, uint32_t value);
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void psx_pgxp_alu (struct CPUState *cpu, uint32_t instr, uint32_t result, uint32_t s1, uint32_t s2);
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void psx_pgxp_muldiv(struct CPUState *cpu, uint32_t instr, uint32_t hi, uint32_t lo, uint32_t s1, uint32_t s2);
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void psx_pgxp_cop2 (struct CPUState *cpu, uint32_t instr, uint32_t value, uint32_t addr);
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/* Forwarder table for overlay DLLs (OverlayCallbacks.pgxp). Appended-last
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* member semantics apply: a NULL pointer (older host) means "no shadowing". */
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typedef struct PGXPHooks {
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void (*load) (struct CPUState *cpu, uint32_t instr, uint32_t addr, uint32_t value);
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void (*store) (struct CPUState *cpu, uint32_t instr, uint32_t addr, uint32_t value);
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void (*alu) (struct CPUState *cpu, uint32_t instr, uint32_t result, uint32_t s1, uint32_t s2);
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void (*muldiv)(struct CPUState *cpu, uint32_t instr, uint32_t hi, uint32_t lo, uint32_t s1, uint32_t s2);
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void (*cop2) (struct CPUState *cpu, uint32_t instr, uint32_t value, uint32_t addr);
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} PGXPHooks;
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#if defined(PSX_PGXP) && PSX_PGXP
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#define PGXP_LOAD(instr, addr, val) psx_pgxp_load(cpu, (instr), (addr), (val))
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#define PGXP_STORE(instr, addr, val) psx_pgxp_store(cpu, (instr), (addr), (val))
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#define PGXP_ALU(instr, res, s1, s2) psx_pgxp_alu(cpu, (instr), (res), (s1), (s2))
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#define PGXP_MULDIV(instr, hi, lo, s1, s2) psx_pgxp_muldiv(cpu, (instr), (hi), (lo), (s1), (s2))
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#define PGXP_COP2(instr, val, addr) psx_pgxp_cop2(cpu, (instr), (val), (addr))
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#else
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#define PGXP_LOAD(instr, addr, val) ((void)0)
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#define PGXP_STORE(instr, addr, val) ((void)0)
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#define PGXP_ALU(instr, res, s1, s2) ((void)0)
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#define PGXP_MULDIV(instr, hi, lo, s1, s2) ((void)0)
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#define PGXP_COP2(instr, val, addr) ((void)0)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* PGXP_HOOKS_H */
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