6.8 KiB
PSXRecomp v4 — config TOML schema
Consumed by:
psxrecomp-bios.exeandpsxrecomp-game.exe(via--config <toml>)tools/audit_config.pyand the audit tooling that wraps it- The runtime cmake macro (
runtime/runtime.cmake)
Examples:
bios/SCPH1001.toml— BIOS-only config (no game; psx-runtime targets this)../TombaRecomp/game.toml— game config (tomba-runtime targets this)
How configs combine
A PSXRecomp v4 process always has a BIOS config. It optionally also has a game config. Both are TOML files in this schema:
bios/SCPH1001.toml(or another BIOS .toml inbios/) — describes the BIOS. Always loaded.<game>/game.toml— describes a single game. Loaded ONLY when running that game.
psxrecomp # BIOS-only regen (uses default bios.toml)
psxrecomp games/tomba/game.toml # BIOS + game regen
psx-runtime # boots BIOS discless
psx-runtime games/tomba/game.toml # boots BIOS, then loads game
When both are loaded, keys merge:
- Scalar keys (
debug_port,window_title,memcard_dir, ...): game wins if set, inherit from bios.toml otherwise. Shallow override. [program](BIOS) and[game]blocks: NOT merged — they describe different programs. Both are visible to the loader.- Generated dispatch tables and C output: ADDITIVE. BIOS contributes
SCPH1001_*.c; game contributes<exe>_*.c. No address overlap is expected (BIOS lives at RAM 0x500-0x8500 + ROM 0xBFC..., game at 0x80010000+). The cmake macropsxrecomp_v4_add_runtime_targetalready links both. [[audit.regions]]and[[audit.normalize.remap]]: additive — game adds its regions on top of BIOS's.
Top-level blocks
[program] # in bios.toml; describes the BIOS
[game] # in game.toml; describes the game
[recompiler]
[runtime]
[audit]
Program / game block
- bios.toml has a
[program]block describing the BIOS ROM. - game.toml has a
[game]block describing the game EXE / disc.
These are NOT alternatives; they're complementary. A runtime loading both
sees both blocks. The legacy single-file audit loader
(tools/audit_config.py) accepts either as the program-info source for
backwards compat, but going forward they are the canonical names for their
respective files.
Fields
| Field | Required for | Description |
|---|---|---|
name |
both | display name, e.g. "SCPH1001 BIOS" |
id |
both | canonical id, e.g. "SCPH-1001" or "SCUS-94236" |
rom |
bios | path to raw flat binary, relative to project root |
exe |
game | path to PS-X EXE file, relative to project root |
load_address |
both | hex string, virtual address of first byte ("0xBFC00000" BIOS, "0x80010000" typical game) |
entry_pc |
both | hex string, first PC to execute |
text_size |
both | hex string, size in bytes of code segment (used by audits to bound region walks) |
stack_base |
game | hex string, initial $sp value for the game |
disc |
game (single-disc) | path to .cue, relative to project root |
discs |
game (multi-disc) | array of .cue paths; disc is sugar for discs = [disc] |
Recompiler block
[recompiler]
seeds = "recompiler/seeds/phase2_ghidra_seeds.json" # BIOS
seeds = "seeds/ghidra_funcs.txt" # game (note: game seeds aren't json today)
bios_thunks = "seeds/tomba_bios_thunks.txt" # game-only
out_dir = "generated" # both
strict = true # both — currently always true
out_stem = "SCPH1001" # optional; overrides the auto-derived stem
Output filenames: <out_dir>/<out_stem>_full.c and
<out_dir>/<out_stem>_dispatch.c. If out_stem is omitted, it's derived
from the rom/exe file basename with the trailing .BIN or .EXE
stripped (Path.stem is NOT used because it mishandles SCUS_942.36).
Runtime block
Consumed by the cmake macro psxrecomp_v4_add_runtime_target (eventually)
and by runtime/src/main.cpp as the source of compiled-in defaults.
[runtime]
debug_port = 4370 # TCP port for the debug server
window_title = "..." # SDL window title
controller = "digital" # "digital" or "dualshock"
memcard_dir = "." # memcard files location, relative to project root
Opt-in warm CD routes
Per-game read acceleration is disabled unless the game explicitly declares
one or more strict routes. Each route arms on one SetLoc, then requires every
later file start to match lbas in order. A mismatch immediately restores the
normal configured disc timing. Only data-read cadence is accelerated; XA/CDDA,
seek, and motor timing remain authentic.
[[runtime.warm_cd_routes]]
arm_lba = 95947
lbas = [298, 299, 306]
instant_max_per_frame = 32
Up to 16 routes may be declared, with 1–64 LBAs each. The old singular
[runtime.warm_cd_route] table is deprecated and emits a warning when loaded;
it remains readable for compatibility. This enhancement is intentionally
opt-in and must not acquire a global default.
The other load-time accelerators are likewise opt-in:
[runtime]
turbo_loads = true
idle_skip = true
turbo_audio_sink = true
turbo_audio_sink is meaningful only while turbo_loads is active. It keeps
the guest SPU timeline advancing but discards accelerated samples before host
playback, then fades normal output back in.
Reserved future fields:
default_disc_path— game runtimes can pre-mount a discdefault_game_root— for sibling-junction setups
Audit block
See docs/audit_inventory.md for the audit pipeline. The schema here is
the input side: regions to walk, address-normalisation rules.
[audit]
function_starts = "generated/ghidra_function_starts.json" # optional
[[audit.regions]]
name = "..." # e.g. "Boot", "Kernel", "Shell", "Text"
rom_start = "0x..." # byte offset in rom/exe file
rom_end = "0x..." # exclusive
vaddr_base = "0x..." # virtual address corresponding to rom_start
[audit.normalize]
kseg_mask = "0x1FFFFFFF"
[[audit.normalize.remap]]
description = "..." # human-readable; not consumed by tooling
from_lo = "0x..." # inclusive
from_hi = "0x..." # exclusive
to_lo = "0x..." # target start offset (phys = phys - from_lo + to_lo)
What's NOT in the schema yet (Phase B+)
These are noted here so future work knows where to slot them:
- Game
discsfield (Phase D). For now Tomba usesdisc = "...". [runtime] disc_swap_command— runtime-side disc swap (Phase D).[recompiler] seedsas an array of paths (currently single file; Phase A might allow multiple).[program] typeexplicit discriminator (currently inferred fromromvsexefield presence).