mirror of
https://github.com/RetroPortingToolKit/psxrecomp
synced 2026-10-26 02:11:36 -04:00
257 lines
8.5 KiB
YAML
257 lines
8.5 KiB
YAML
# Setup-host multi-platform release template for a PSXRecomp *game* repository.
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#
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# Install:
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# mkdir -p .github/workflows
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# cp psxrecomp/docs/ci/templates/setup-release.yml .github/workflows/release.yml
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# Then replace every YOUR_* token. See docs/GAME_PROJECT_SETUP.md.
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#
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# Shared (do not fork these into the title):
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# ./psxrecomp/.github/actions/{build-emitters,fetch-toolchain (optional embed),stage-setup-sdk}
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# psxrecomp/tools/ci/*.sh
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# psxrecomp/tools/{fetch_toolchain,stage_setup_sdk,bundle_mingw_dlls,package_setup_host}.sh
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# psxrecomp/psxrecomp_cli.py (CLI lives in the submodule — no psxrecomp-sdk/)
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#
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# Title-owned:
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# CMake setup-host flags, thin scripts/package_setup_release.sh wrapper
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name: Release builds
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on:
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workflow_dispatch:
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inputs:
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version:
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description: 'Release version (e.g. 0.1.0 or v0.1.0)'
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required: true
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type: string
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publish:
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description: 'Create git tag vX.Y.Z and GitHub Release'
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required: true
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type: boolean
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default: true
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push:
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tags:
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- 'v*'
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concurrency:
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group: yourgame-release-${{ github.event_name }}-${{ github.ref }}-${{ github.run_id }}
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cancel-in-progress: true
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permissions:
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contents: write
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env:
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CMAKE_BUILD_TYPE: Release
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jobs:
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prepare:
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name: Resolve version
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runs-on: ubuntu-24.04
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outputs:
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version: ${{ steps.meta.outputs.version }}
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tag: ${{ steps.meta.outputs.tag }}
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publish: ${{ steps.meta.outputs.publish }}
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steps:
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- name: Normalize version / tag
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id: meta
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shell: bash
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run: |
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set -euo pipefail
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if [[ "${{ github.event_name }}" == "workflow_dispatch" ]]; then
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RAW="${{ github.event.inputs.version }}"
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PUBLISH="${{ github.event.inputs.publish }}"
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else
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RAW="${{ github.ref_name }}"
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PUBLISH="true"
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fi
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RAW="$(printf '%s' "${RAW}" | tr -d '[:space:]')"
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VER="${RAW#v}"
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if [[ ! "${VER}" =~ ^[0-9]+\.[0-9]+\.[0-9]+([.+-][A-Za-z0-9.+-]*)?$ ]]; then
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echo "::error::invalid version '${RAW}' (want X.Y.Z or vX.Y.Z)"
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exit 1
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fi
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echo "version=${VER}" >>"$GITHUB_OUTPUT"
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echo "tag=v${VER}" >>"$GITHUB_OUTPUT"
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echo "publish=${PUBLISH}" >>"$GITHUB_OUTPUT"
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build:
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name: ${{ matrix.artifact }}
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needs: prepare
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runs-on: ${{ matrix.os }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- os: ubuntu-24.04
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artifact: linux-x64
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shell: bash
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- os: windows-2022
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artifact: windows-x64
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shell: 'msys2 {0}'
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- os: macos-15
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artifact: macos-arm64
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shell: bash
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deployment_target: '11.0'
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- os: macos-15-intel
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artifact: macos-x64
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shell: bash
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deployment_target: '11.0'
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defaults:
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run:
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shell: ${{ matrix.shell }}
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env:
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# Rename to match your packager (e.g. BPE_RELEASE_VERSION).
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RELEASE_VERSION: ${{ needs.prepare.outputs.version }}
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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with:
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submodules: recursive
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fetch-depth: 1
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- name: Pin VERSION
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shell: bash
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run: |
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set -euo pipefail
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printf '%s\n' "${RELEASE_VERSION}" >VERSION
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echo "VERSION=$(cat VERSION)"
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- name: Record pinned framework revisions
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shell: bash
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run: bash psxrecomp/tools/ci/record_pins.sh
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- name: Setup host mode (no game C / BIOS backends in CI)
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shell: bash
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run: bash psxrecomp/tools/ci/clear_generated.sh
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- name: Setup MSYS2 (Windows)
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if: runner.os == 'Windows'
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uses: msys2/setup-msys2@v2
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with:
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msystem: MINGW64
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update: true
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install: >-
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mingw-w64-x86_64-toolchain
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mingw-w64-x86_64-cmake
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mingw-w64-x86_64-ninja
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mingw-w64-x86_64-SDL2
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mingw-w64-x86_64-pkgconf
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curl
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zip
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- name: Install deps (Linux)
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if: runner.os == 'Linux'
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run: |
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sudo apt-get update
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# X11 + xtst required when FetchContent builds SDL3 (XTEST).
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sudo apt-get install -y --no-install-recommends \
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build-essential cmake ninja-build pkg-config \
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libsdl2-dev libgl1-mesa-dev libxtst-dev \
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libx11-dev libxext-dev libxrandr-dev libxcursor-dev \
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libxfixes-dev libxi-dev libxss-dev libxkbcommon-dev \
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libasound2-dev libpulse-dev libudev-dev zip
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- name: Install deps (macOS)
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if: runner.os == 'macOS'
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run: |
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brew install cmake ninja pkg-config sdl3 || brew install cmake ninja pkg-config sdl2
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# Windows: build emitters with llvm-mingw from cmake-clang-v1 (static CLI).
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# Zip still omits toolchain/ — fetch is for the build machine only.
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- name: Fetch portable toolchain (Windows emitters)
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if: runner.os == 'Windows'
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uses: ./psxrecomp/.github/actions/fetch-toolchain
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with:
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artifact: ${{ matrix.artifact }}
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- name: Build recompiler tools (emitters)
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uses: ./psxrecomp/.github/actions/build-emitters
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- name: Configure & build setup host
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env:
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CMAKE_OSX_DEPLOYMENT_TARGET: ${{ matrix.deployment_target || '' }}
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run: |
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set -euo pipefail
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EXTRA=()
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if [[ -n "${CMAKE_OSX_DEPLOYMENT_TARGET:-}" ]]; then
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EXTRA+=("-DCMAKE_OSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET}")
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fi
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JOBS="$(nproc 2>/dev/null || sysctl -n hw.ncpu 2>/dev/null || echo 4)"
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# Prefer -DPSXRECOMP_FORCE_SETUP_HOST=ON (psxrecomp_add_game_runtime).
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# Legacy -DYOURGAME_FORCE_SETUP_HOST=ON still works if the title wires it.
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cmake -S . -B build-ci -G Ninja \
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-DCMAKE_BUILD_TYPE=Release \
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-DPSXRECOMP_FORCE_SETUP_HOST=ON \
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-DPSX_GAME_VERSION="${RELEASE_VERSION}" \
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"${EXTRA[@]}"
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cmake --build build-ci --target psx-runtime -j"${JOBS}"
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- name: Package setup zip
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run: |
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set -euo pipefail
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chmod +x scripts/package_setup_release.sh
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if [[ "${{ runner.os }}" == "Windows" ]]; then
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export PSXRECOMP_RUNTIME_BIN_DIR=/mingw64/bin
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export BPE_RUNTIME_BIN_DIR=/mingw64/bin
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fi
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export RELEASE_VERSION
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# Lean zip (no embedded toolchain/). RetComM / wizard download
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# cmake-clang-v1; pass --embed-toolchain only for offline-first packs.
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scripts/package_setup_release.sh build-ci "${{ matrix.artifact }}" build-recompiler
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ls -la dist/
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- name: Upload artifact
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uses: actions/upload-artifact@v4
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with:
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# YOUR_ZIP_PREFIX e.g. bpe, motk, yourgame
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name: YOUR_ZIP_PREFIX-${{ matrix.artifact }}
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path: dist/YOUR_ZIP_PREFIX-*-${{ matrix.artifact }}.zip
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if-no-files-found: error
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retention-days: 30
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release:
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name: GitHub Release
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needs: [prepare, build]
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if: needs.prepare.outputs.publish == 'true'
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runs-on: ubuntu-24.04
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steps:
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- uses: actions/checkout@v4
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with:
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fetch-depth: 0
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- uses: actions/download-artifact@v4
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with:
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path: artifacts
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- name: Flatten zips
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run: |
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set -euo pipefail
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mkdir -p dist
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find artifacts -type f -name 'YOUR_ZIP_PREFIX-*.zip' -exec cp -v {} dist/ \;
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ls -la dist/
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- name: Ensure release tag exists
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if: github.event_name == 'workflow_dispatch'
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env:
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TAG: ${{ needs.prepare.outputs.tag }}
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run: |
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set -euo pipefail
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git config user.name "github-actions[bot]"
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git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
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if ! git rev-parse -q --verify "refs/tags/${TAG}" >/dev/null; then
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git tag -a "${TAG}" -m "YOUR_GAME_TITLE ${TAG}"
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fi
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if ! git ls-remote --exit-code --tags origin "refs/tags/${TAG}" >/dev/null 2>&1; then
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git push origin "refs/tags/${TAG}"
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fi
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- name: Publish release
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uses: softprops/action-gh-release@v2
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with:
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tag_name: ${{ needs.prepare.outputs.tag }}
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name: YOUR_GAME_TITLE ${{ needs.prepare.outputs.tag }}
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files: |
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dist/YOUR_ZIP_PREFIX-*.zip
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generate_release_notes: true
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fail_on_unmatched_files: true
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target_commitish: ${{ github.sha }}
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