mirror of
https://github.com/RetroPortingToolKit/psxrecomp
synced 2026-10-26 10:19:47 -04:00
b85f10959b
2D-only-scene classifier (fixes room/fall/title-card stretch, Tomba): - Native-wide's 2D-backdrop stretch fires wholesale in scenes whose background phase never ends (room interiors, sky-only falls), stretching the whole frame. Such scenes now present native 4:3 from the faithful canonical buffer (gpu_ws_present_native_43). - The world signal is DEEP UNTAGGED POLYGON OVERHANG: polys whose raw SX extent crosses >=24px past the canonical window, >=4 per frame, sustained 2+ consecutive frames. Lineage of rejected signals (each defeated by a real scene, census-evidenced): shaded-prim presence (title-card letter tiles are gouraud), GTE projection volume (task-jingle projects world-scale counts; title screen idles at 1680 verts), any-poly overhang (card letters slide in from off-screen), shallow overhang (jingle sparkles poke <=20px). Outdoor terrain measures 55 deep-overhang polys/frame vs 0-1 for every observed 2D scene/effect. - Scoped to sprite-tag titles: full_2d (MMX6) and gte_game_mode (Ape) classification is unchanged. Native-wide present invariant: - A game frame that cannot present wide (compositor fallback) pillarboxes 4:3 instead of stretching the canonical read across the wide window (all backends; squash mode still stretches by design). HUD corner re-anchoring for sprite-tag titles ([widescreen] nw_hud_corners): - Poly/line prims never shift (they are the world / tagged billboards); rect-family prims shift only when UNTAGGED — the proven hud_sprt_squash discriminator — so enabling nw_hud_corners is safe without a packet arena range. Observability (always-on, institutional): - present_ring: per-present classification ring (path, present width, game_mode, native_43, wide fallback, tag age, gte_verts, ovh_prims) for every backend; TCP "present_ring". Answers "why did this frame stretch" after the fact. - gpu_state ws block gains last_3d_frame, gte_verts, last_world3d_frame, ovh_prims, last_ovh_frame; GTE vert counting is now always-on. Input injection drives the full pad model: - set_input/press now resolve pad type like real sampling: injected d-pad drops a hybrid pad to digital (movement works), optional lx/ly/rx/ry stick override (0..255), type via the coherent request channel. Previously buttons-only: menus reacted, walking never did. Savestate honesty: - savestate_request_save/load return staged/refused; the TCP handler reports ok:false instead of silently acking loads it cannot perform (LLE host-fiber runs). Torn-restore reliability audit remains open. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
253 lines
10 KiB
C
253 lines
10 KiB
C
/*
|
|
* debug_server.h -- TCP debug server for PSX recomp v4
|
|
*
|
|
* Non-blocking TCP server on localhost (default port 4370).
|
|
* JSON-over-newline protocol, polled once per vblank.
|
|
* Includes a 36000-frame ring buffer for retroactive state queries.
|
|
*
|
|
* Same public API names as nesrecomp/snesrecomp debug servers
|
|
* so TCP.md and DEBUG.md documentation is reusable across projects.
|
|
*/
|
|
#ifndef PSXRECOMP_DEBUG_SERVER_H
|
|
#define PSXRECOMP_DEBUG_SERVER_H
|
|
|
|
#include <stdint.h>
|
|
#include <stdio.h>
|
|
|
|
#include "cpu_state.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/* ---- Ring buffer frame record ---- */
|
|
|
|
#define FRAME_HISTORY_CAP 36000 /* ~10 min @ 60fps */
|
|
#define MAX_FRAME_DIFFS 32
|
|
#define RAM_SNAPSHOT_REGIONS 4
|
|
#define RAM_SNAPSHOT_SIZE 128
|
|
|
|
typedef struct {
|
|
uint16_t addr;
|
|
uint8_t mine;
|
|
uint8_t theirs;
|
|
} FrameDiffEntry;
|
|
|
|
typedef struct {
|
|
uint32_t frame_number;
|
|
int verify_pass; /* 1=pass, 0=fail, -1=not checked */
|
|
int diff_count;
|
|
|
|
/* ---- MIPS CPU state ---- */
|
|
uint32_t gpr[32];
|
|
uint32_t hi, lo;
|
|
uint32_t cop0_sr;
|
|
uint32_t cop0_cause;
|
|
uint32_t cop0_epc;
|
|
|
|
/* ---- Interrupt state ---- */
|
|
uint32_t i_stat;
|
|
uint32_t i_mask;
|
|
|
|
/* ---- GPU display state ---- */
|
|
uint16_t display_area_x, display_area_y;
|
|
uint16_t display_w, display_h;
|
|
uint8_t display_disabled;
|
|
|
|
/* ---- SIO state ---- */
|
|
uint16_t pad_buttons;
|
|
uint16_t sio_stat;
|
|
uint16_t sio_ctrl;
|
|
|
|
/* ---- Timing ---- */
|
|
uint32_t dispatch_count;
|
|
uint64_t total_dispatches;
|
|
|
|
/* ---- Game-specific (filled by hook) ---- */
|
|
uint8_t game_data[32];
|
|
|
|
/* ---- Last function name ---- */
|
|
char last_func[32];
|
|
|
|
/* ---- Configurable RAM snapshot regions ---- */
|
|
uint32_t snapshot_addr[RAM_SNAPSHOT_REGIONS];
|
|
uint8_t snapshot_data[RAM_SNAPSHOT_REGIONS][RAM_SNAPSHOT_SIZE];
|
|
|
|
/* ---- Divergence diffs (verify mode) ---- */
|
|
FrameDiffEntry diffs[MAX_FRAME_DIFFS];
|
|
} PSXFrameRecord;
|
|
|
|
/* ---- Public API (same names as NES version) ---- */
|
|
|
|
/* Initialize the server. Call once at startup.
|
|
* port=0 uses the default (4370). */
|
|
void debug_server_init(int port);
|
|
|
|
/* Current listener status for heartbeat diagnostics. error is the platform
|
|
* socket error captured by init, or 0 when the listener is active. */
|
|
void debug_server_get_status(int *listening, int *port, int *error);
|
|
|
|
/* Poll for incoming connections and commands. Non-blocking.
|
|
* Call once per vblank. */
|
|
void debug_server_poll(void);
|
|
|
|
/* TCP serve-stall telemetry: cumulative main-thread ms spent inside
|
|
* bounded TCP sends, and clients dropped for exceeding the send budget.
|
|
* Surfaced in the freeze heartbeat / wedge dumps so a TCP-throttled run
|
|
* is never misattributed to a guest-side stall. */
|
|
uint64_t debug_server_get_tcp_stall_ms(void);
|
|
uint32_t debug_server_get_tcp_drops(void);
|
|
|
|
/* Record the current frame's state into the ring buffer.
|
|
* Call after vblank processing. */
|
|
void debug_server_record_frame(void);
|
|
|
|
/* Block while paused, polling TCP + SDL events.
|
|
* Call from vblank callback before frame processing. */
|
|
void debug_server_wait_if_paused(void);
|
|
|
|
/* Graceful shutdown. Call at exit. */
|
|
void debug_server_shutdown(void);
|
|
|
|
/* Check if a TCP client is connected. */
|
|
int debug_server_is_connected(void);
|
|
|
|
/* ---- Tier 1 reverse debugger: write trace ---- */
|
|
|
|
/* Current dispatch target — set by psx_dispatch() before each call.
|
|
* Captured by the write-trace hook for function attribution. */
|
|
extern uint32_t g_debug_current_func_addr;
|
|
|
|
/* Multi-range write-trace check. Called from memory.c write paths.
|
|
* Iterates up to 8 configurable address ranges; records matching
|
|
* writes into the 1M-entry ring buffer with function + frame attribution. */
|
|
void debug_server_trace_write_check(uint32_t phys, uint32_t old_val,
|
|
uint32_t new_val, uint8_t width);
|
|
|
|
/* MMIO write trace — separate ring buffer for 0x1F801xxx writes. */
|
|
void debug_server_trace_mmio_write(uint32_t addr, uint32_t val, uint8_t width);
|
|
|
|
/* Dispatch trace — record every function dispatched. */
|
|
void debug_server_trace_dispatch(uint32_t func_addr);
|
|
void debug_server_trace_dispatch_return(uint32_t func_addr, CPUState *cpu);
|
|
|
|
/* Direct-call entry hook — emitted by the recompiler at the top of every
|
|
* generated function so we can see direct-jal targets that never go through
|
|
* psx_dispatch. Logs into the fn_entry ring (subject to fn_filter) without
|
|
* touching the shadow stack — the native C call/return discipline already
|
|
* handles unwinding for direct calls. */
|
|
void debug_server_log_call_entry(uint32_t func_addr);
|
|
void debug_server_log_call_entry_cpu(uint32_t func_addr, CPUState *cpu);
|
|
|
|
/* Last store instruction PC — set by the recompiler before every memory
|
|
* store (sb/sh/sw/swl/swr/swc2). Read by SIO/MMIO write handlers to
|
|
* attribute the writing instruction without needing a full call-stack
|
|
* walk. Stale across non-store instructions but every store updates it. */
|
|
extern uint32_t g_debug_last_store_pc;
|
|
|
|
/* SIO write PC tracer ring — records (pc, addr, value, byte_seq) for every
|
|
* write to SIO_DATA / SIO_CTRL / SIO_STAT. Always-on; pulled via TCP cmd
|
|
* "sio_pc_trace". */
|
|
void debug_server_log_sio_write(uint32_t addr, uint32_t value, uint8_t width);
|
|
|
|
/* Targeted generated-PC probe ring used for narrow control-flow diagnostics. */
|
|
void debug_server_log_probe(uint32_t pc, CPUState *cpu);
|
|
|
|
/* RestoreState / exception longjmp tracer. Records nonlocal exception
|
|
* control-flow events that can skip normal function epilogues. */
|
|
void debug_server_log_restore_event(uint32_t kind, uint32_t target_pc, uint32_t jmp_val);
|
|
|
|
/* BIOS ChangeThread / TCB context tracer. Records runtime thread switches
|
|
* and the saved register block belonging to the selected TCB. */
|
|
void debug_server_log_thread_event(uint32_t kind, CPUState *cpu,
|
|
uint32_t current_tcb,
|
|
uint32_t target_tcb,
|
|
uint32_t target_pc);
|
|
void debug_server_log_thread_event_ex(uint32_t kind, CPUState *cpu,
|
|
uint32_t current_tcb,
|
|
uint32_t target_tcb,
|
|
uint32_t target_pc,
|
|
uintptr_t current_fiber,
|
|
uintptr_t target_fiber);
|
|
|
|
/* Dirty-RAM dispatch break. Used by the dynamic-code interpreter to pause
|
|
* immediately when dispatch enters a configured address range, before a hot
|
|
* loop can overwrite the trace rings. */
|
|
int debug_server_dirty_break_maybe_pause(uint32_t target, CPUState *cpu);
|
|
|
|
/* ---- Watchpoint notifications ---- */
|
|
|
|
void debug_server_check_watchpoints(void);
|
|
|
|
/* ---- Input override ---- */
|
|
|
|
/* Returns >= 0 if the debug server wants to override pad input,
|
|
* -1 if no override is active. Value is PS1 16-bit button mask. */
|
|
int debug_server_get_input_override(void);
|
|
|
|
/* Optional analog-stick override set alongside set_input (lx/ly/rx/ry,
|
|
* 0..255, 0x80 = centre). Returns 1 and fills st[lx,ly,rx,ry] when armed,
|
|
* 0 when the injection is buttons-only. */
|
|
int debug_server_get_axis_override(unsigned char st[4]);
|
|
|
|
/* TCP-controlled turbo mode. When enabled the frontend skips presentation and
|
|
* wall-clock pacing at vblank, matching the keyboard TAB turbo path. */
|
|
int debug_server_turbo_enabled(void);
|
|
|
|
/* TCP-controlled turbo mode. When enabled the frontend skips presentation and
|
|
* wall-clock pacing at vblank, matching the keyboard TAB turbo path. */
|
|
int debug_server_turbo_enabled(void);
|
|
|
|
/* ---- Send helpers (for extensions) ---- */
|
|
|
|
/* Set the CPU state pointer for register queries. Call after CPU init. */
|
|
void debug_server_set_cpu(CPUState *cpu);
|
|
|
|
/* Global CPU pointer — set by debug_server_set_cpu(). Available for
|
|
* hardware simulation modules that need to read CPU state (e.g. GPU
|
|
* capturing stack values during A0 uploads). */
|
|
extern CPUState *debug_cpu_ptr;
|
|
|
|
void debug_server_send_line(const char *json);
|
|
void debug_server_send_fmt(const char *fmt, ...);
|
|
|
|
/* ---- Freeze auto-dump accessors ----
|
|
*
|
|
* Called from the freeze_heartbeat thread (NOT from TCP). Each function
|
|
* writes a JSON array `[entry1,entry2,...]` of the newest `max_count`
|
|
* entries from its ring directly to the given FILE*. Caller wraps with
|
|
* the field name (e.g. "wtrace_all":[ ... ]).
|
|
*
|
|
* Thread-safety: best-effort. The heartbeat thread fires these only
|
|
* after detecting a main-thread stall, so concurrent writers are rare,
|
|
* but a wedged loop that still touches RAM could tear an entry near the
|
|
* ring head. Forensic value is in the bulk of older entries which are
|
|
* stable. */
|
|
void debug_server_freeze_dump_wtrace_all_json(FILE *f, uint32_t max_count);
|
|
void debug_server_freeze_dump_wtrace_json(FILE *f, uint32_t max_count);
|
|
void debug_server_freeze_dump_mmio_json(FILE *f, uint32_t max_count);
|
|
void debug_server_freeze_dump_frame_history_json(FILE *f, uint32_t max_count);
|
|
void debug_server_freeze_dump_sio_pc_json(FILE *f, uint32_t max_count);
|
|
void debug_server_freeze_dump_thread_trace_json(FILE *f, uint32_t max_count);
|
|
void debug_server_freeze_dump_restore_trace_json(FILE *f, uint32_t max_count);
|
|
void debug_server_freeze_dump_irq_check_json(FILE *f, uint32_t max_count);
|
|
void debug_server_freeze_dump_first_zero_restore_json(FILE *f);
|
|
void debug_server_freeze_dump_entryint_json(FILE *f, uint32_t max_count);
|
|
void debug_server_freeze_dump_cdrom_state_json(FILE *f);
|
|
void debug_server_freeze_dump_cdrom_trace_json(FILE *f, uint32_t max_count);
|
|
void debug_server_freeze_dump_cdrom_sector_history_json(FILE *f, uint32_t max_count);
|
|
void debug_server_freeze_dump_dma_state_json(FILE *f);
|
|
void debug_server_freeze_dump_dma_trace_json(FILE *f, uint32_t max_count);
|
|
void debug_server_freeze_dump_exception_trace_json(FILE *f, uint32_t max_count);
|
|
void debug_server_freeze_dump_thread_ctx_json(FILE *f, uint32_t max_count);
|
|
void debug_server_freeze_dump_fn_entry_json(FILE *f, uint32_t max_count);
|
|
void debug_server_freeze_dump_dirty_block_json(FILE *f, uint32_t max_count);
|
|
void debug_server_freeze_dump_dirty_insn_json(FILE *f, uint32_t max_count);
|
|
void debug_server_freeze_dump_evcb_json(FILE *f, uint32_t max_count);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* PSXRECOMP_DEBUG_SERVER_H */
|