Files
psxrecomp/docs/internal
Matthew Stanley 66af5c8dfb docs: drop our redundant embed_spirv fix, record the autocompile interp trap
Master fixed the embed_spirv.py concurrency race independently and better
(tempfile.TemporaryDirectory cleans up on early-return error paths too), so the
rebase conflict was resolved in master's favour and our mkdtemp version
removed. This branch stays SPU-only.

Records the trap that invalidated the first Tomba 2 measurement: game.toml's
overlay_autocompile_cmd names a recompiler path, and when it is absent
autocompile fails every attempt, no shard is ever built, and the runtime
silently interprets everything. Tomba 2 expects a worktree-relative path the
documented build recipe does not produce; MMX6 hardcodes an absolute path into
the main repo that works only by luck of local layout. Check autocompile_status
before trusting any perf number from a fresh worktree.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-05 18:20:13 -07:00
..
2026-07-29 03:18:10 -04:00
2026-07-29 03:18:10 -04:00

Internal dev-logs & design notes

These are the working design documents and burn-down logs the project was built from. They are historical/working notes, not contributor onboarding docs — they capture decisions, phased plans, and deep subsystem investigations in the order they happened, and some sections are superseded by later ones.

If you're new here, start with the top-level README.md, then docs/ARCHITECTURE.md, docs/EXECUTION_MODEL.md, docs/BUILDING.md, and CONTRIBUTING.md. Come here when you need the why behind a specific subsystem.

Plans & roadmap

Cycle accuracy & timing

BIOS / scheduler

Renderer / widescreen

Overlay cache internals