Files
psxrecomp/runtime/codegen_hash_sources.cmake
T
2026-07-19 14:23:36 -07:00

48 lines
3.0 KiB
CMake

# codegen_hash_sources.cmake — the CANONICAL list of recompiler codegen sources
# folded into the overlay cache tag hash (hash_codegen.cmake).
#
# Included from BOTH:
# - runtime/runtime.cmake (bakes the hash into the runtime's cg tag)
# - recompiler/CMakeLists.txt (bakes the SAME hash into psxrecomp-game,
# exposed via `--codegen-hash`)
# so the two hash computations can never drift by list divergence. Any file
# added to the emitter pipeline must be added HERE, once.
#
# Input: PSXRECOMP_CODEGEN_HASH_ROOT — the psxrecomp repo root.
# Output: PSXRECOMP_CODEGEN_HASH_SRCS — absolute paths to hash.
# NOTE: include the emitter .cpp translation units, not just their headers. A
# change confined to full_function_emitter.cpp (e.g. the 2026-07-03 Class-A
# shell-window overlay-dispatch fix) alters both generated dispatch and overlay
# code but left the hash unchanged when only the .h files were listed — a stale
# overlay-cache hazard (same class as the "ws emission not in cg hash" gap).
set(PSXRECOMP_CODEGEN_HASH_SRCS
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/code_generator.cpp
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/mips_decoder.cpp
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/control_flow.cpp
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/basic_block.cpp
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/function_analysis.cpp
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/recompiler_patch.cpp
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/recompiler_patch.h
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/full_function_emitter.cpp
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/full_function_emitter.h
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/strict_translator.cpp
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/strict_translator.h
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/function_discovery.cpp
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/src/function_discovery.h
${PSXRECOMP_CODEGEN_HASH_ROOT}/recompiler/include/gte_register_classification.h
# --- Shard COMPILE surface -------------------------------------------------
# The cg tag must invalidate on anything a shard compiles/links against, not
# just what the emitter WRITES. A change to the overlay ABI header, the
# CPUState layout, or the dispatch-shim link contract leaves the emitter
# sources untouched — so without these the tag stayed put, existing DLLs kept
# loading, and every NEW shard silently failed to compile against the moved-on
# runtime (the recurring "header change broke the shards" class). Folding the
# compile surface in makes such a change reshard SAME-TREE instead of breaking
# silently. overlay_api.h transitively pulls stdint; cpu_state.h is its only
# project include; the .inc is the shim every shard links against.
${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/overlay_api.h
${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/cpu_state.h
${PSXRECOMP_CODEGEN_HASH_ROOT}/runtime/include/overlay_dispatch_preamble.c.inc)