Files
psxrecomp/recompiler/include
Shokunin c7ae3c86b2 Guard bltz_sites and branch_keep_sites in the main EXE
docs/WIDESCREEN.md said every explicit screen-X cull kind rejects a wrong
opcode at build time, but only slti, slti_lower, bgez and clip-edge sites
did. A bltz_sites entry was used only when the word was bltz, and
branch_keep_sites wrapped whatever branch was there, so a mistyped address
generated silently and the edge stayed narrow.

One check, CodeGenerator::check_explicit_branch_site, now covers the three
branch kinds in the main EXE: bltz_sites needs bltz (REGIMM rt=0),
bgez_sites bgez (REGIMM rt=1), branch_keep_sites a conditional branch
(REGIMM, beq, bne, blez, bgtz). It runs in generate_branch_condition, in
translate_instruction (non-branch words) and at the block exit, which also
catches a jump at a listed address (jumps never reached either guard, for
bgez_sites too). psxrecomp-game prints the site and exits 1; overlay
variants stay vanilla as before.

ws_cull_edge_codegen_test and recompiler_error_exit cover each kind on a
wrong opcode, a non-branch and a jump, valid sites, and overlay variants;
both fail against the previous emitter. The codegen test also pins that a
matching overlay instruction emits the helpers (the preamble defines them).
Docs list the required instruction per kind.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:00:17 -07:00
..
2026-07-29 03:18:10 -04:00