Files
psxrecomp/recompiler/include/code_generator.h
T
Matthew Stanley 748e29f1b9 widescreen(8C): backdrop screenX squash on native + interp paths
The 16:9 edge pop-in is the parallax 2D BACKDROP layer (ocean/cloud/mountain/
grass), drawn by overlay actor handlers (FUN_801216bc family) that compute
screenX = (worldX - camX) >> parallax in pure integer math and store it to the
object's +0x12 field WITHOUT the GTE — so the GTE X-squash that gives 3D the
wider 16:9 FOV never reaches them and far pieces sit past the 320px edge,
clipped (the blue void / half-rectangles at the edges). See TombaRecomp
ISSUES.md #8C for the full root-cause trail.

Fix = psx_ws_backdrop_x() (gpu.c): squash screenX around screen-centre by the
same ws factor as the GTE, identity at 4:3. Applied on BOTH execution paths
because overlay code runs interpreted when no cache DLL is loaded (the common
case in dev — see #8G):
- Native: recompiler emits write_half(.., psx_ws_backdrop_x(rt)) at the
  [widescreen.backdrop] x_sites store (config_loader + code_generator +
  main_psx --ws-config so the overlay compile gets the sites). Forwarded into
  overlay DLLs via OverlayCallbacks {ws_backdrop_x, ws_x_margin, ws_sprite_tag}
  (overlay ABI v2->v3 as the cache discriminator); compile_overlays.py glue +
  --ws-config passthrough.
- Interp: dirty_ram_interp SH hook keyed by psx_ws_is_backdrop_site(pc); the
  runtime registers the x_sites from game.toml (main.cpp).

Verified in data: backdrop slot screenX squashes 371 -> 318 (pulled on-screen).
PARTIAL: visible culling persists -> remaining cause is the backdrop spawn/
despawn window (separate from screenX clip); see #8C "REMAINING CAUSE".

Also added (earlier this session): ws_census draw ring, ws_margin override,
gpu_state ws fields.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-15 12:52:17 -07:00

228 lines
9.7 KiB
C++

#pragma once
#include <cstdint>
#include <string>
#include <vector>
#include <sstream>
#include <set>
#include "ps1_exe_parser.h"
#include "function_analysis.h"
#include "control_flow.h"
#include "../src/annotations.hpp"
namespace PSXRecomp {
// CPU state structure (registers + memory access)
struct CPUState {
// General purpose registers (32 total)
uint32_t gpr[32]; // $0-$31
uint32_t pc; // Program counter
uint32_t hi, lo; // Multiply/divide results
// Memory access functions (to be implemented in runtime)
uint32_t (*read_word)(uint32_t addr);
void (*write_word)(uint32_t addr, uint32_t value);
uint16_t (*read_half)(uint32_t addr);
void (*write_half)(uint32_t addr, uint16_t value);
uint8_t (*read_byte)(uint32_t addr);
void (*write_byte)(uint32_t addr, uint8_t value);
};
// Code generation configuration
struct CodeGenConfig {
bool emit_comments; // Include MIPS instruction comments
bool emit_line_numbers; // Include original address as comments
bool optimize_zero_reg; // Optimize away $zero assignments
bool use_switch_for_blocks; // Use switch instead of goto labels
bool split_mid_function_targets; // Split branch targets into funcs for legacy main-EXE analysis
std::string indent; // Indentation string (default: " ")
// Widescreen sprite-tag hooks ([widescreen] sprite_tag_funcs): functions
// that get a psx_ws_sprite_tag(cpu) callback emitted at entry, so the
// runtime can record the per-prim pointer ($a0) + projected anchor for
// proportion correction at GP0 submission. Empty = no hooks (default).
std::set<uint32_t> ws_sprite_tag_funcs;
// Widescreen cull-margin widening ([widescreen] cull_* sites). At these
// addresses the immediate is emitted with a runtime margin term
// psx_ws_x_margin() so the world-space draw cull widens with the aspect
// (0 at 4:3). bias = addiu (+margin); range = sltiu (+2*margin); a1 = a
// nop replaced with `a1 += margin`. See config_loader.h. Empty = default.
std::set<uint32_t> ws_cull_bias_sites;
std::set<uint32_t> ws_cull_range_sites;
std::set<uint32_t> ws_cull_a1_sites;
// Widescreen backdrop screenX squash ([widescreen.backdrop] x_sites). Each
// address is a `sh rt,off(base)` storing a parallax 2D backdrop layer's
// final screen-X; emitted as write_half(base+off, psx_ws_backdrop_x(rt))
// so the un-GTE'd backdrop is squashed around screen centre for the 16:9
// FOV (identity at 4:3). Overlay-resident; see config_loader.h. Empty=default.
std::set<uint32_t> ws_backdrop_x_sites;
CodeGenConfig()
: emit_comments(true)
, emit_line_numbers(true)
, optimize_zero_reg(true)
, use_switch_for_blocks(false)
, split_mid_function_targets(true)
, indent(" ") {}
};
// Result of code generation for a function
struct GeneratedFunction {
std::string function_name; // e.g., "func_80016940"
std::string signature; // e.g., "void func_80016940(CPUState* cpu)"
std::string body; // C code body
std::string full_code; // signature + body
int line_count; // Number of lines generated
};
class CodeGenerator {
public:
explicit CodeGenerator(const PS1Executable& exe, const CodeGenConfig& config = CodeGenConfig());
// Generate C code for a single function.
// fallthrough_name: if non-empty and the last block has no explicit control
// flow (ControlFlowType::None), emit a tail call to that function before '}'.
// This handles MIPS functions that fall through into the next function without
// an explicit jr/j instruction.
GeneratedFunction generate_function(
const Function& func,
const ControlFlowGraph& cfg,
const std::string& fallthrough_name = "");
// Generate C code for all functions
std::vector<GeneratedFunction> generate_all_functions(
const std::vector<Function>& functions,
const std::map<uint32_t, ControlFlowGraph>& cfgs);
// Generate a group of overlapping-alias entries that share one host
// function: ONE static body holding the host-range blocks (restricted to
// the union of blocks reachable from the entries) with an entry switch,
// plus a dispatchable wrapper per entry. Returns one GeneratedFunction per
// entry; the first carries the shared body.
std::vector<GeneratedFunction> generate_alias_group(
const std::vector<const Function*>& aliases,
const ControlFlowGraph& cfg,
const std::string& fallthrough_name);
// Generate complete C file with all functions
std::string generate_file(
const std::vector<Function>& functions,
const std::map<uint32_t, ControlFlowGraph>& cfgs);
// Generate the per-function code-range manifest consumed by the overlay
// loader's per-entry validity hash (design §8). For each function, emits its
// compiled code byte-ranges (union of basic-block extents), coalesced;
// interleaved jump tables / constant pools fall in the gaps and are
// excluded — which is what makes the runtime hash stable across reloads.
// F <entry_hex> one per function (virtual entry address)
// R <lo_hex> <len_hex> one per coalesced code range (virtual addr)
std::string generate_ranges_manifest(
const std::vector<Function>& functions,
const std::map<uint32_t, ControlFlowGraph>& cfgs);
// Set known functions for this compilation unit (for linking)
void set_known_functions(const std::set<uint32_t>& functions) {
known_functions_ = functions;
}
// Set annotation table (optional — no-op if not called)
void set_annotations(const AnnotationTable* at) { annotations_ = at; }
private:
const PS1Executable& exe_;
CodeGenConfig config_;
std::set<uint32_t> known_functions_; // Addresses of functions in this compilation unit
std::set<uint32_t> extra_labels_; // Mid-block addresses that need inline labels (jump table targets)
const AnnotationTable* annotations_ = nullptr;
// Instruction translation
std::string translate_instruction(uint32_t addr, uint32_t instr);
// Register name mapping
static std::string reg_name(int reg_num);
// Basic block translation
std::string translate_basic_block(
const BasicBlock& block,
const ControlFlowGraph& cfg);
// Detect jr jump tables across all blocks of a CFG. Fills extra_labels_
// (mid-block table targets needing inline labels) and out_edges
// (jr block -> in-range rom targets), used for alias reachability.
void scan_jr_tables(
const ControlFlowGraph& cfg,
std::map<uint32_t, std::vector<uint32_t>>& out_edges);
// Control flow translation
std::string generate_branch_condition(uint32_t instr);
std::string translate_branch(const ControlFlowInstr& cf, uint32_t fall_through);
std::string translate_jump(const ControlFlowInstr& cf);
// Arithmetic instructions
std::string translate_add(uint32_t instr);
std::string translate_addu(uint32_t instr);
std::string translate_sub(uint32_t instr);
std::string translate_subu(uint32_t instr);
std::string translate_mult(uint32_t instr);
std::string translate_multu(uint32_t instr);
std::string translate_div(uint32_t instr);
std::string translate_divu(uint32_t instr);
std::string translate_mfhi(uint32_t instr);
std::string translate_mflo(uint32_t instr);
std::string translate_mthi(uint32_t instr);
std::string translate_mtlo(uint32_t instr);
// Logical instructions
std::string translate_and(uint32_t instr);
std::string translate_or(uint32_t instr);
std::string translate_xor(uint32_t instr);
std::string translate_nor(uint32_t instr);
// Shift instructions
std::string translate_sll(uint32_t instr);
std::string translate_srl(uint32_t instr);
std::string translate_sra(uint32_t instr);
std::string translate_sllv(uint32_t instr);
std::string translate_srlv(uint32_t instr);
std::string translate_srav(uint32_t instr);
// Load/store instructions
std::string translate_lw(uint32_t instr);
std::string translate_sw(uint32_t instr);
std::string translate_lb(uint32_t instr);
std::string translate_lbu(uint32_t instr);
std::string translate_lh(uint32_t instr);
std::string translate_lhu(uint32_t instr);
std::string translate_lwl(uint32_t instr);
std::string translate_lwr(uint32_t instr);
std::string translate_swl(uint32_t instr);
std::string translate_swr(uint32_t instr);
std::string translate_sb(uint32_t instr);
std::string translate_sh(uint32_t instr);
// Immediate instructions
std::string translate_addiu(uint32_t instr);
std::string translate_andi(uint32_t instr);
std::string translate_ori(uint32_t instr);
std::string translate_xori(uint32_t instr);
std::string translate_lui(uint32_t instr);
// Set instructions
std::string translate_slt(uint32_t instr);
std::string translate_sltu(uint32_t instr);
std::string translate_slti(uint32_t instr);
std::string translate_sltiu(uint32_t instr);
// Helper: Extract register fields
static uint32_t get_rs(uint32_t instr) { return (instr >> 21) & 0x1F; }
static uint32_t get_rt(uint32_t instr) { return (instr >> 16) & 0x1F; }
static uint32_t get_rd(uint32_t instr) { return (instr >> 11) & 0x1F; }
static uint32_t get_shamt(uint32_t instr) { return (instr >> 6) & 0x1F; }
static uint32_t get_funct(uint32_t instr) { return instr & 0x3F; }
static int16_t get_imm16(uint32_t instr) { return (int16_t)(instr & 0xFFFF); }
static uint16_t get_imm16_u(uint32_t instr) { return (uint16_t)(instr & 0xFFFF); }
};
} // namespace PSXRecomp