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The live trace shows the game's CD-init state machine (GetStat/Init then Setloc/Pause, ~2.5s cadence) receives CORRECT responses at every step — stat=0x02 (healthy idle drive), INT3 ACK + INT2 COMPLETE both fire and the game's ISR processes them — yet it retries forever. So bug 3 is NOT a wrong-response-value bug like bug 2; the game is waiting on a timing or event-completion condition its init check never sees satisfied. Documents two next-session paths: (1) rebuild psx-beetle with a CD-command hook and live-diff the boot->demo sequence, (2) find the game's init-complete branch condition and check our INT2-COMPLETE delivery timing against it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BdjxoRB1f9VQsNzZayCgGS