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gl_renderer_set_pgxp_color_perspective syncs with a live render thread (GL_RT_SYNC) and counts as a PGXP renderer feature for the per-triangle depth command. gl_frame_gen_test's PGXP pass runs depth, colour and both: the scene's SZ now differs per vertex (colour) with rows ordered far to the right (depth), and the in-between frame at phase 1 must equal the real frame with each. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>