mirror of
https://github.com/RetroPortingToolKit/psxrecomp
synced 2026-10-26 18:25:35 -04:00
4054dc1c08
The VRAM-to-RAM DMA path (channel 2, direction 0) was stubbed to fill the destination buffer with zeros. This broke all offscreen VRAM readback — the BIOS shell draws spiral/splash textures to an offscreen VRAM region, then DMA-transfers the rendered pixels back to RAM for later use as texture atlas entries. With the stub, all texture buffers stayed zero, producing invisible button backgrounds. Fix: call gpu_read_gpuread() for each DMA word instead of writing 0. Also includes: CDROM GetID two-phase response fix, GPU raw texture mode fix (opcode bit 0 instead of color==0x808080), debug server A0/C0 upload history commands with CPU context capture, and extended write trace ranges. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
149 lines
4.3 KiB
C
149 lines
4.3 KiB
C
/*
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* debug_server.h -- TCP debug server for PSX recomp v4
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*
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* Non-blocking TCP server on localhost (default port 4370).
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* JSON-over-newline protocol, polled once per vblank.
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* Includes a 36000-frame ring buffer for retroactive state queries.
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*
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* Same public API names as nesrecomp/snesrecomp debug servers
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* so TCP.md and DEBUG.md documentation is reusable across projects.
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*/
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#ifndef PSXRECOMP_V4_DEBUG_SERVER_H
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#define PSXRECOMP_V4_DEBUG_SERVER_H
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#include <stdint.h>
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#include "cpu_state.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* ---- Ring buffer frame record ---- */
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#define FRAME_HISTORY_CAP 36000 /* ~10 min @ 60fps */
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#define MAX_FRAME_DIFFS 32
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#define RAM_SNAPSHOT_REGIONS 4
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#define RAM_SNAPSHOT_SIZE 128
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typedef struct {
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uint16_t addr;
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uint8_t mine;
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uint8_t theirs;
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} FrameDiffEntry;
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typedef struct {
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uint32_t frame_number;
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int verify_pass; /* 1=pass, 0=fail, -1=not checked */
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int diff_count;
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/* ---- MIPS CPU state ---- */
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uint32_t gpr[32];
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uint32_t hi, lo;
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uint32_t cop0_sr;
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uint32_t cop0_cause;
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uint32_t cop0_epc;
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/* ---- Interrupt state ---- */
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uint32_t i_stat;
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uint32_t i_mask;
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/* ---- GPU display state ---- */
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uint16_t display_area_x, display_area_y;
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uint16_t display_w, display_h;
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uint8_t display_disabled;
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/* ---- SIO state ---- */
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uint16_t pad_buttons;
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uint16_t sio_stat;
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uint16_t sio_ctrl;
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/* ---- Timing ---- */
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uint32_t dispatch_count;
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uint64_t total_dispatches;
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/* ---- Game-specific (filled by hook) ---- */
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uint8_t game_data[32];
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/* ---- Last function name ---- */
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char last_func[32];
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/* ---- Configurable RAM snapshot regions ---- */
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uint32_t snapshot_addr[RAM_SNAPSHOT_REGIONS];
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uint8_t snapshot_data[RAM_SNAPSHOT_REGIONS][RAM_SNAPSHOT_SIZE];
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/* ---- Divergence diffs (verify mode) ---- */
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FrameDiffEntry diffs[MAX_FRAME_DIFFS];
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} PSXFrameRecord;
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/* ---- Public API (same names as NES version) ---- */
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/* Initialize the server. Call once at startup.
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* port=0 uses the default (4370). */
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void debug_server_init(int port);
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/* Poll for incoming connections and commands. Non-blocking.
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* Call once per vblank. */
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void debug_server_poll(void);
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/* Record the current frame's state into the ring buffer.
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* Call after vblank processing. */
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void debug_server_record_frame(void);
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/* Block while paused, polling TCP + SDL events.
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* Call from vblank callback before frame processing. */
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void debug_server_wait_if_paused(void);
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/* Graceful shutdown. Call at exit. */
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void debug_server_shutdown(void);
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/* Check if a TCP client is connected. */
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int debug_server_is_connected(void);
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/* ---- Tier 1 reverse debugger: write trace ---- */
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/* Current dispatch target — set by psx_dispatch() before each call.
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* Captured by the write-trace hook for function attribution. */
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extern uint32_t g_debug_current_func_addr;
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/* Multi-range write-trace check. Called from memory.c write paths.
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* Iterates up to 8 configurable address ranges; records matching
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* writes into the 1M-entry ring buffer with function + frame attribution. */
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void debug_server_trace_write_check(uint32_t phys, uint32_t old_val,
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uint32_t new_val, uint8_t width);
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/* MMIO write trace — separate ring buffer for 0x1F801xxx writes. */
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void debug_server_trace_mmio_write(uint32_t addr, uint32_t val, uint8_t width);
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/* Dispatch trace — record every function dispatched. */
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void debug_server_trace_dispatch(uint32_t func_addr);
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/* ---- Watchpoint notifications ---- */
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void debug_server_check_watchpoints(void);
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/* ---- Input override ---- */
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/* Returns >= 0 if the debug server wants to override pad input,
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* -1 if no override is active. Value is PS1 16-bit button mask. */
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int debug_server_get_input_override(void);
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/* ---- Send helpers (for extensions) ---- */
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/* Set the CPU state pointer for register queries. Call after CPU init. */
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void debug_server_set_cpu(CPUState *cpu);
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/* Global CPU pointer — set by debug_server_set_cpu(). Available for
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* hardware simulation modules that need to read CPU state (e.g. GPU
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* capturing stack values during A0 uploads). */
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extern CPUState *debug_cpu_ptr;
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void debug_server_send_line(const char *json);
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void debug_server_send_fmt(const char *fmt, ...);
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#ifdef __cplusplus
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}
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#endif
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#endif /* PSXRECOMP_V4_DEBUG_SERVER_H */
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