Files
psxrecomp/runtime/tests
Shokunin 84d718f981 GL: forget the bezel texture when the renderer shuts down
The session reset clears g_bezel_path, which only stops the next load.
gl_renderer_shutdown() deleted the context but kept s_bezel_tex, and
present_bezel() draws whenever that name is nonzero, so a lobby rematch
would bind the previous session's texture name in its new context.
Shutdown now drops it through gl_renderer_set_bezel(NULL, 0, 0) while
the context is still current. Only a soft return to the lobby and
process exit shut the renderer down.

The source guard checks the shutdown call and set_bezel's NULL path.
MOD_PACKAGES.md says what each half of the bezel reset does and gives
the exact reset values for the adaptive cap and the native pacing rate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 20:05:17 -07:00
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