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Under HD texture-pack authority (and dual-raster netplay) every draw was also rasterized into CPU VRAM unless a render pass was active. Replayed draws of a generated frame were not exempt, so each in-between frame wrote interpolated geometry into the guest's native VRAM. They are presentation only, like a pass. Fixture: compose under HD authority, VRAM unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>