Files
psxrecomp/runtime
Matthew Stanley 89cf7c2053 keybinds: use the project SDL shim, not a raw <SDL.h>
The mouse-button commit added #include <SDL.h> to psx_keybinds.c, which does
not compile: that translation unit is not given SDL's include directory, and
the codebase reaches SDL through runtime/include/psx_sdl.h (the SDL2/SDL3
shim) rather than the vendor header directly. psx_keybinds.h already includes
the shim, so the raw include is both wrong and unnecessary.

Corrected in-port rather than bounced back, since the rest of the commit is
sound.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-09 19:07:55 -07:00
..
2026-07-29 03:18:10 -04:00
2026-07-29 03:18:10 -04:00