mirror of
https://github.com/RetroPortingToolKit/psxrecomp
synced 2026-10-25 18:05:12 -04:00
13b3bf3e70
(cherry picked from commit f61eb15da7)
267 lines
12 KiB
C++
267 lines
12 KiB
C++
// test_disc_path_resolve.cpp — either member of a disc dump is a valid pick.
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//
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// The contract under test (runtime/include/disc_path.h): whichever file the
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// player hands us — the .cue, a conventional raw image, or Steam's .car raw
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// image — we mount the same disc and read
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// identity/CRC from the same data track. Regression anchor for the old
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// behavior, which swapped a .cue for its same-named .bin unconditionally and
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// silently dropped the cue's CD-DA tracks.
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#include "cue_sheet.h"
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#include "disc_path.h"
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#include "iso_reader.h"
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#include <cassert>
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#include <cstdint>
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#include <cstdio>
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#include <filesystem>
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#include <fstream>
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#include <string>
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#include <vector>
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namespace fs = std::filesystem;
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using PSXRecompV4::resolve_disc_path;
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namespace {
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int g_checks = 0;
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void check(bool cond, const char* what) {
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++g_checks;
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if (!cond) {
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std::fprintf(stderr, "FAIL: %s\n", what);
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std::abort();
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}
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}
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void write_sectors(const fs::path& path, int count, uint8_t marker) {
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std::ofstream out(path, std::ios::binary);
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std::vector<uint8_t> sector(2352, marker);
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for (int i = 0; i < count; ++i)
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out.write(reinterpret_cast<const char*>(sector.data()), (std::streamsize)sector.size());
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}
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void write_text(const fs::path& path, const std::string& body) {
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std::ofstream out(path);
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out << body;
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}
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bool same(const fs::path& a, const fs::path& b) {
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return a.lexically_normal() == b.lexically_normal();
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}
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// ---- 1. single-file dump: cue and bin are interchangeable -------------------
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void test_single_file_dump(const fs::path& root) {
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const fs::path dir = root / "single";
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fs::create_directories(dir);
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write_sectors(dir / "game.bin", 4, 0x11);
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write_text(dir / "game.cue",
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"FILE \"game.bin\" BINARY\n"
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" TRACK 01 MODE2/2352\n"
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" INDEX 01 00:00:00\n");
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const auto from_cue = resolve_disc_path(dir / "game.cue");
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check(from_cue.from_cue, "single: picking the cue mounts the cue");
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check(same(from_cue.mount, dir / "game.cue"), "single: cue mount path");
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check(same(from_cue.data, dir / "game.bin"), "single: cue -> bin data track");
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const auto from_bin = resolve_disc_path(dir / "game.bin");
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check(from_bin.upgraded_to_cue, "single: picking the bin finds the owning cue");
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check(same(from_bin.mount, dir / "game.cue"), "single: bin upgrades to the cue");
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// The whole point: both picks agree on what to read identity/CRC from.
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check(same(from_cue.data, from_bin.data), "single: both picks share a data track");
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write_sectors(dir / "Tomba! (USA).bin", 4, 0x12);
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write_text(dir / "Tomba! (USA).cue",
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"FILE \"Tomba! (USA).bin\" BINARY\n"
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" TRACK 01 MODE2/2352\n"
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" INDEX 01 00:00:00\n");
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const auto bang_from_cue = resolve_disc_path(dir / "Tomba! (USA).cue");
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check(bang_from_cue.from_cue, "single: cue path with ! mounts the cue");
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check(same(bang_from_cue.data, dir / "Tomba! (USA).bin"),
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"single: cue path with ! resolves the data track");
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const auto bang_from_bin = resolve_disc_path(dir / "Tomba! (USA).bin");
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check(bang_from_bin.upgraded_to_cue,
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"single: bin path with ! upgrades to owning cue");
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check(same(bang_from_cue.data, bang_from_bin.data),
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"single: ! cue/bin picks share a data track");
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}
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// ---- 2. redump multi-track: picking any track file finds the cue ------------
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void test_multi_track_dump(const fs::path& root) {
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const fs::path dir = root / "multi";
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fs::create_directories(dir);
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write_sectors(dir / "Game (Track 1).bin", 4, 0x11);
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write_sectors(dir / "Game (Track 2).bin", 3, 0x22);
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write_text(dir / "Game.cue",
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"FILE \"Game (Track 1).bin\" BINARY\n"
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" TRACK 01 MODE2/2352\n"
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" INDEX 01 00:00:00\n"
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"FILE \"Game (Track 2).bin\" BINARY\n"
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" TRACK 02 AUDIO\n"
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" INDEX 00 00:00:00\n"
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" INDEX 01 00:00:01\n");
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const auto from_cue = resolve_disc_path(dir / "Game.cue");
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check(from_cue.from_cue, "multi: cue mounts as a cue");
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check(same(from_cue.data, dir / "Game (Track 1).bin"), "multi: data track is track 1");
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// Picking the DATA track's bin: must upgrade to the cue, or the audio track
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// disappears. This is the case the old normalize_disc_path_for_launch got
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// wrong in the other direction.
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const auto from_data_bin = resolve_disc_path(dir / "Game (Track 1).bin");
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check(from_data_bin.upgraded_to_cue, "multi: data bin upgrades to the cue");
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check(same(from_data_bin.mount, dir / "Game.cue"), "multi: data bin -> Game.cue");
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// Picking an AUDIO track's bin still resolves identity to the data track,
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// so the verify verdict does not depend on which file was clicked.
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const auto from_audio_bin = resolve_disc_path(dir / "Game (Track 2).bin");
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check(from_audio_bin.upgraded_to_cue, "multi: audio bin upgrades to the cue");
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check(same(from_audio_bin.data, dir / "Game (Track 1).bin"),
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"multi: audio bin still identifies via the data track");
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// And the mounted TOC really does carry both tracks, for every pick.
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for (const fs::path& pick : {dir / "Game.cue",
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dir / "Game (Track 1).bin",
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dir / "Game (Track 2).bin"}) {
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PS1::ISOReader reader;
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check(reader.Open(resolve_disc_path(pick).mount.string()), "multi: mount opens");
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check(reader.TrackCount() == 2, "multi: both tracks present regardless of pick");
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check(reader.TrackIsAudio(2), "multi: track 2 is audio regardless of pick");
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reader.Close();
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}
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}
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// ---- 3. broken cue: fall back to the sibling image instead of failing -------
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void test_cue_with_missing_bin(const fs::path& root) {
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const fs::path dir = root / "broken";
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fs::create_directories(dir);
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write_sectors(dir / "game.bin", 4, 0x11);
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// The cue names a payload that is not there (renamed dump, partial copy).
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write_text(dir / "game.cue",
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"FILE \"game (Track 01).bin\" BINARY\n"
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" TRACK 01 MODE2/2352\n"
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" INDEX 01 00:00:00\n");
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const auto r = resolve_disc_path(dir / "game.cue");
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check(r.cue_fallback, "broken cue: reports the fallback");
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check(same(r.mount, dir / "game.bin"), "broken cue: falls back to the sibling bin");
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check(same(r.data, dir / "game.bin"), "broken cue: identity reads the sibling bin");
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check(!r.note.empty(), "broken cue: explains itself");
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}
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// ---- 4. no cue at all: a bare image mounts as itself ------------------------
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void test_bare_image(const fs::path& root) {
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const fs::path dir = root / "bare";
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fs::create_directories(dir);
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write_sectors(dir / "game.bin", 4, 0x11);
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const auto r = resolve_disc_path(dir / "game.bin");
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check(!r.from_cue, "bare: no cue to upgrade to");
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check(same(r.mount, dir / "game.bin"), "bare: mounts itself");
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check(same(r.data, dir / "game.bin"), "bare: identity reads itself");
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check(r.note.empty(), "bare: nothing to report");
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// .iso is equally acceptable.
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write_sectors(dir / "game2.iso", 4, 0x33);
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const auto iso = resolve_disc_path(dir / "game2.iso");
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check(same(iso.mount, dir / "game2.iso"), "bare: iso mounts itself");
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// Steam ships some PlayStation games as extension-renamed raw images. The
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// extension is packaging, not a different on-disc format: accept the file
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// directly without requiring the player to rename t_data_u.car to .bin.
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write_sectors(dir / "t_data_u.car", 4, 0x55);
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const auto car = resolve_disc_path(dir / "t_data_u.car");
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check(same(car.mount, dir / "t_data_u.car"), "bare: Steam car mounts itself");
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check(same(car.data, dir / "t_data_u.car"), "bare: Steam car identifies itself");
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PS1::ISOReader car_reader;
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check(car_reader.Open(car.mount.string()), "bare: Steam car opens as a raw image");
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check(car_reader.TrackCount() == 1, "bare: Steam car exposes one data track");
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car_reader.Close();
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// A CHD embeds its own TOC. Even if a same-stem cue exists, never replace
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// the selected compressed image with that cue or its external payload.
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write_text(dir / "compressed.chd", "not-a-real-chd");
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write_sectors(dir / "compressed.bin", 4, 0x44);
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write_text(dir / "compressed.cue",
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"FILE \"compressed.bin\" BINARY\n"
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" TRACK 01 MODE2/2352\n"
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" INDEX 01 00:00:00\n");
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const auto chd = resolve_disc_path(dir / "compressed.chd");
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check(same(chd.mount, dir / "compressed.chd"), "bare: chd mounts itself");
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check(same(chd.data, dir / "compressed.chd"), "bare: chd identifies itself");
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check(!chd.upgraded_to_cue, "bare: chd never upgrades to a cue");
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}
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// ---- 5. surface-syntax tolerance in the shared cue parser -------------------
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void test_cue_syntax_tolerance(const fs::path& root) {
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const fs::path dir = root / "syntax";
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fs::create_directories(dir);
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write_sectors(dir / "game.bin", 4, 0x11);
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// Lowercase keywords, unquoted filename, CRLF line endings.
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write_text(dir / "lower.cue",
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"file game.bin binary\r\n"
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" track 01 mode2/2352\r\n"
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" index 01 00:00:00\r\n");
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const auto lower = PSXRecompV4::parse_cue_sheet(dir / "lower.cue");
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check(lower.usable(), "syntax: lowercase + unquoted + CRLF parses");
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check(same(lower.files.front().path, dir / "game.bin"), "syntax: resolves the payload");
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// THE BLACK-SCREEN CASE. The old mount-side parser matched the literal
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// uppercase "BINARY" and required a quoted filename, so a cue like the one
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// above made ISOReader::Open() return false -- while the verify side
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// (identify_disc) uppercased the line, found the payload, and happily
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// reported "Disc verified". The launcher therefore showed a green badge and
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// the runtime then booted with an EMPTY DRIVE: a black screen that went
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// away if you picked the .bin instead. Both sides share one parser now, so
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// pin that they agree: this cue must MOUNT, not just parse.
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{
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PS1::ISOReader r;
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check(r.Open((dir / "lower.cue").string()),
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"syntax: a cue the verify side accepts must also MOUNT (black-screen regression)");
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check(r.TrackCount() >= 1, "syntax: mounted cue exposes its data track");
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r.Close();
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}
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// A WAVE payload has no fixed sector geometry — refuse rather than guess.
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write_text(dir / "wave.cue",
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"FILE \"game.bin\" BINARY\n"
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" TRACK 01 MODE2/2352\n"
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" INDEX 01 00:00:00\n"
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"FILE \"track2.wav\" WAVE\n"
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" TRACK 02 AUDIO\n"
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" INDEX 01 00:00:00\n");
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const auto wave = PSXRecompV4::parse_cue_sheet(dir / "wave.cue");
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check(wave.has_non_binary_file(), "syntax: WAVE payload is flagged");
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check(!wave.usable(), "syntax: WAVE cue is not mountable");
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PS1::ISOReader reader;
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check(!reader.Open((dir / "wave.cue").string()), "syntax: ISOReader refuses a WAVE cue");
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// ...and the resolver recovers to the sibling bin rather than dying.
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const auto r = resolve_disc_path(dir / "wave.cue");
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check(same(r.mount, dir / "game.bin"), "syntax: WAVE cue falls back to the bin");
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}
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} // namespace
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int main() {
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const fs::path root = fs::temp_directory_path() / "psxrecomp-disc-path-test";
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fs::remove_all(root);
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fs::create_directories(root);
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test_single_file_dump(root);
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test_multi_track_dump(root);
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test_cue_with_missing_bin(root);
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test_bare_image(root);
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test_cue_syntax_tolerance(root);
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fs::remove_all(root);
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std::printf("disc_path_resolve: %d checks passed\n", g_checks);
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return 0;
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}
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