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- Uniform locations are looked up once per program (each lookup can be a driver round trip on a threaded GL; the executor runs per present, generated frames included). - State save queries only capability flags and the viewport. The mask pass no longer clears (it draws 0 then 1), so the clear colour is never touched; the present's window target and texture unit 0 are left bound. The GL fixture checks exactly that contract. - postfx_chain_test: a preset with CRLF line ends parses the same, and the import check writes its shader in binary mode (it failed on Windows). - docs/POST_EFFECTS.md: `generated reuse`. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>