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psxrecomp/runtime/include/host_overlay.h
T

148 lines
7.7 KiB
C

/* host_overlay.h -- hooks for an optional in-game menu ("overlay provider").
*
* Every hook is inert until something registers with it: a title with no
* overlay provider runs exactly as before. Sections are added by the
* docs/IN_GAME_OVERLAY.md PR stack (P1 pause, P2 draw, P3 input, ...).
*/
#ifndef PSX_HOST_OVERLAY_H
#define PSX_HOST_OVERLAY_H
#include <stddef.h>
#include "video_texture_filter.h"
#ifdef __cplusplus
extern "C" {
#endif
/* ---- P1: host pause --------------------------------------------------------
* A nesting pause owned by the host (not the guest): while depth > 0 the
* runtime holds the guest at the vblank present, keeps presenting the last
* frame and pauses audio. Push refuses (returns 0) while the refusal probe
* says so -- the runtime installs psx_netplay_active() there, because pausing
* one peer would stall the session. Main thread only. */
typedef int (*PsxHostPauseRefuseFn)(void);
int psx_host_pause_push(const char *reason);
void psx_host_pause_pop(void);
int psx_host_pause_depth(void);
const char *psx_host_pause_reason(void);
void psx_host_pause_set_refuse_probe(PsxHostPauseRefuseFn fn);
/* ---- P2: overlay draw callback ---------------------------------------------
* Called once per presented frame by the OpenGL backend after the game image
* and the host OSD layers are composed, before present_shot capture and the
* swap, with the drawable size in pixels. It runs on the thread that owns the
* GL context (the render thread when it is on, else the main thread), with the
* window framebuffer bound. The callback must leave GL state as it found it.
* Vulkan and the SDL renderer never call it. NULL unregisters.
*
* Lifetime contract: the registrant owns ctx. psx_host_overlay_set_draw_cb
* (replace or NULL) returns only after any draw call that may still be using
* the previous fn/ctx has finished, so the registrant may free ctx and the GL
* objects it draws with right after it returns, and must keep them alive
* until then. Unregister before destroying those objects or the GL context
* (e.g. on renderer shutdown). Called from inside the callback it does not
* wait; the current call is then the last one with the old ctx. */
typedef void (*PsxHostOverlayDrawFn)(int width, int height, void *ctx);
void psx_host_overlay_set_draw_cb(PsxHostOverlayDrawFn fn, void *ctx);
int psx_host_overlay_has_draw(void);
void psx_host_overlay_draw(int width, int height); /* renderer side */
/* ---- Game HUD layer ---------------------------------------------------------
* A title's own heads-up display, drawn once per presented frame (real and
* generated) under the in-game menu, same thread and GL rules as the overlay
* callback above. OpenGL only; Vulkan and the SDL renderer never invoke it.
* Replacing or NULL unregistering drains prior calls as for the overlay above;
* the owner may then release its old context. Registration is session-scoped:
* activation reset and GL shutdown clear it. Register again on activation. */
void psx_host_set_hud_draw_cb(PsxHostOverlayDrawFn fn, void *ctx);
void psx_host_hud_draw(int width, int height); /* renderer side */
/* ---- P3: input sink -----------------------------------------------------
* The sink sees every host SDL event first (main thread), in the normal event
* drain and in the host pause loop. Returning non-zero consumes the event.
* While ui_capture is on, local game input reads as released/centred, in
* netplay too (the peer then simply receives "nothing pressed"), so a menu
* open over a running session never leaks presses into the game.
* `event` is an SDL_Event*. NULL unregisters. */
typedef int (*PsxHostInputSinkFn)(const void *event, void *ctx);
void psx_host_set_input_sink(PsxHostInputSinkFn fn, void *ctx);
int psx_host_input_sink_dispatch(const void *event);
void psx_host_set_ui_capture(int on);
int psx_host_ui_capture_active(void);
/* ---- P4: live video settings ---------------------------------------------
* The [video] keys an in-game menu may change, in settings.toml terms.
* psx_video_apply_live() applies what can change on a running game, saves
* every field to settings.toml, and returns PSX_VIDEO_RESTART_* bits for the
* fields that only take effect on the next start (compared with boot). Main
* thread only. */
typedef struct PsxHostVideoSettings {
int fullscreen; /* 0 windowed, 1 borderless, 2 exclusive */
int texture_filter; /* PSX_TEXTURE_FILTER_* (the [video] enum) */
int fmv_filter; /* VIDEO_FMV_FILTER_* (config value) */
int scanlines; /* 0/1 */
int scanline_strength_pct; /* 0..100 */
int present_linear; /* [video] antialiasing (linear present) 0/1 */
int dynamic_resolution; /* 0/1 */
int frame_generation; /* 0/1 */
int renderer; /* restart */
int internal_resolution; /* live (psx_video_apply_live) */
int supersampling; /* legacy factor; restart */
int render_thread; /* restart */
int present_thread; /* restart */
int supersample_milli; /* live: 1000 off, 1250, 1500, 2000 */
} PsxHostVideoSettings;
/* Texture filter values: PSX_TEXTURE_FILTER_* and psx_texture_filter_from_ui
* (video_texture_filter.h, #655), shared with settings and the handoff. */
#define PSX_VIDEO_RESTART_RENDERER (1u << 0)
#define PSX_VIDEO_RESTART_RESOLUTION (1u << 1)
#define PSX_VIDEO_RESTART_THREADS (1u << 2)
/* Netplay is running: live changes beyond presentation (dynamic resolution,
* frame generation, filters) were saved but not applied; they take effect in
* the next session. */
#define PSX_VIDEO_RESTART_NETPLAY (1u << 3)
#define PSX_VIDEO_LIVE_FULLSCREEN (1u << 0)
#define PSX_VIDEO_LIVE_TEXTURE_FILTER (1u << 1)
#define PSX_VIDEO_LIVE_FMV_FILTER (1u << 2)
#define PSX_VIDEO_LIVE_SCANLINES (1u << 3)
#define PSX_VIDEO_LIVE_PRESENT_LINEAR (1u << 4)
#define PSX_VIDEO_LIVE_DYNRES (1u << 5)
#define PSX_VIDEO_LIVE_FRAME_GEN (1u << 6)
/* Internal resolution or supersampling: the scale moves at the next frame. */
#define PSX_VIDEO_LIVE_RESOLUTION (1u << 7)
/* Pure helpers (unit-tested): which live fields differ, and which restart
* fields differ from the values the session booted with. */
unsigned psx_host_video_live_changes(const PsxHostVideoSettings *prev,
const PsxHostVideoSettings *next);
unsigned psx_host_video_restart_bits(const PsxHostVideoSettings *boot,
const PsxHostVideoSettings *next);
/* psx_host_video_restart_bits for a backend that may not move the resolution
* live: when res_live_ok is 0 (backend incapable, or a live change was
* refused), an internal resolution / supersample that differs from boot keeps
* PSX_VIDEO_RESTART_RESOLUTION. */
unsigned psx_host_video_restart_bits_backend(const PsxHostVideoSettings *boot,
const PsxHostVideoSettings *next,
int res_live_ok);
/* Runtime side (main.cpp). */
unsigned psx_video_apply_live(const PsxHostVideoSettings *next);
void psx_video_current(PsxHostVideoSettings *out);
/* Replace this process with a fresh copy started with the same arguments
* (the in-game menu's quick relaunch for restart-only settings). Returns only
* on failure. */
void psx_relaunch_self(int argc, char** argv);
/* Windows command-line quoting for one argument (CommandLineToArgvW rules);
* returns the quoted length, writing at most cap-1 chars plus NUL to out
* (out may be NULL to measure). Portable, for tests. */
size_t psx_win_cmdline_quote(const char* arg, char* out, size_t cap);
/* All arguments quoted and space-joined; malloc'd (free it), NULL on OOM. */
char* psx_win_cmdline_join(int argc, const char* const* argv);
#ifdef __cplusplus
}
#endif
#endif