Files
psxrecomp/docs/internal
Matthew Stanley 92cbb1a327 vulkan: order back-to-back color passes
Add same-layout color attachment barriers before geometry and wide-surface render passes so prior writes are visible to LOAD and blend operations.

Co-authored-by: Martin Penkava <mpenkava1337@gmail.com>

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 15:54:17 -07:00
..

Internal dev-logs & design notes

These are the working design documents and burn-down logs the project was built from. They are historical/working notes, not contributor onboarding docs — they capture decisions, phased plans, and deep subsystem investigations in the order they happened, and some sections are superseded by later ones.

If you're new here, start with the top-level README.md, then docs/ARCHITECTURE.md, docs/EXECUTION_MODEL.md, docs/BUILDING.md, and CONTRIBUTING.md. Come here when you need the why behind a specific subsystem.

Plans & roadmap

Cycle accuracy & timing

BIOS / scheduler

Renderer / widescreen

Overlay cache internals