Files
psxrecomp/runtime/include
Kevin 97f58e19d7 runtime: present-time scanline post-process (host display enhancement)
Adds an optional scanline effect to the GL present path: a soft sinusoidal
beam pitched to the PS1 display-line grid (one dark line per native scanline),
applied in both the present and interpolation shaders and gated by output
scale so it never shimmers below ~2x. Orthogonal to the crt_filter colour LUT
(the two compose).

Controls: [video] scanlines / scanline_strength (game.toml + settings.toml),
PSX_SCANLINES / PSX_SCANLINE_STRENGTH env overrides, an F6 hotkey
(HOST_KEYMAP_SCANLINES, rebindable via [KeyMap] Scanlines), and a `scanline`
TCP command for live A/B. Launcher Display-card wiring follows separately.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 09:53:22 -04:00
..
2026-07-29 03:18:10 -04:00
2026-07-29 03:18:10 -04:00
2026-08-31 09:15:39 +03:00
ok
2026-08-07 22:14:26 -04:00
2026-08-07 16:42:43 -04:00
2026-07-29 03:18:10 -04:00
2026-08-03 05:26:37 -04:00
2026-08-06 20:34:50 -04:00
2026-08-09 22:24:48 -04:00
2026-08-07 18:11:35 -04:00
2026-08-03 05:26:37 -04:00
2026-08-03 05:26:37 -04:00
2026-07-29 03:18:10 -04:00
2026-07-29 03:18:10 -04:00
2026-08-06 00:52:14 -04:00
2026-07-31 17:14:35 -04:00
2026-08-13 17:38:22 -04:00
2026-07-31 17:14:35 -04:00
2026-07-29 03:18:10 -04:00
2026-07-31 17:14:35 -04:00
2026-07-29 03:18:10 -04:00
2026-07-29 03:18:10 -04:00
2026-08-07 18:57:25 -04:00
2026-07-29 03:18:10 -04:00