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https://github.com/RetroPortingToolKit/psxrecomp
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938fc26f17
Records the outcome of the per-glyph translation pass (Buckets 1-3): - SHIPPED: stage/level/tutorial names (source-patch, f00631e/31ab3c2); name-entry prompt -> "YOUR NAME?" (source-patch, 31ba92d); name-entry Latin input confirmed NATIVE (grid already draws the font's A-Z/0-9). - RESISTERS (not shipped, no fake): the in-game HUD (ステージ/バッテリー) and the CLEAR!! banner are composed per-glyph at runtime with NO static source address. Proven: a live 2 MB RAM scan finds ステージ/バッテリー only inside static message sentences (never a standalone HUD label, no ステージ: template); クリア/CLEAR/CLEAR exist nowhere as a standalone banner; and every disc graphic TIM was extracted+rendered — the only baked text is the already-English TSUMU light logo. So the source-patch (which needs a static address) cannot reach them; they require the scoped per-glyph sprite-draw index-remap hook (Appendix Y), a separate larger effort. Includes the full disc asset map. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>