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psxrecomp/docs
Matthew Stanley 938fc26f17 docs: per-glyph coverage pass — shipped labels + composed-HUD/CLEAR resisters
Records the outcome of the per-glyph translation pass (Buckets 1-3):

- SHIPPED: stage/level/tutorial names (source-patch, f00631e/31ab3c2);
  name-entry prompt -> "YOUR NAME?" (source-patch, 31ba92d); name-entry
  Latin input confirmed NATIVE (grid already draws the font's A-Z/0-9).

- RESISTERS (not shipped, no fake): the in-game HUD (ステージ/バッテリー)
  and the CLEAR!! banner are composed per-glyph at runtime with NO static
  source address. Proven: a live 2 MB RAM scan finds ステージ/バッテリー
  only inside static message sentences (never a standalone HUD label,
  no ステージ: template); クリア/CLEAR/CLEAR exist nowhere as a
  standalone banner; and every disc graphic TIM was extracted+rendered —
  the only baked text is the already-English TSUMU light logo. So the
  source-patch (which needs a static address) cannot reach them; they
  require the scoped per-glyph sprite-draw index-remap hook (Appendix Y),
  a separate larger effort. Includes the full disc asset map.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 17:49:17 -07:00
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2026-05-20 12:31:11 -07:00