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94f184f744
The overlay-region model assumed the boot EXE sits at the bottom of RAM:
[KERNEL_END, text_end) is main-EXE text, [text_end, RAM) is runtime-loaded
overlay code. That holds for a load_address of 0x80010000, where the text
base equals the kernel-window end and the region below the text is empty.
It is false for a boot EXE that loads HIGH and streams its gameplay code
into the RAM beneath itself. Klonoa loads a 46 KB stub at 0x80180000 and
runs its overlays from 0x10000-0x130000, so the floor landed at 0x18B000
and the entire overlay region fell below it:
- dirty_ram_clear_image_baseline() wiped the dirty bits across
[0x10000, 0x18B000) believing it was the clean compiled text image.
- the dirty_ram_dispatch_inner admit heuristic requires phys >= floor,
so a JALR into an overlay page the CD had DMA'd there (never touched
by the CPU write hooks, so never marked dirty) was refused by the
interpreter, fell through to psx_unknown_dispatch and fail-fast
exit(1) — Klonoa, frame 687, target 0x80123D00.
Pin the text BASE (g_text_image_lo) alongside the floor and route the
gates through one predicate: the overlay region is both sides of the text
image, not just above it. Street Fighter Alpha 3 (0x80113B00) and
Bomberman Fantasy Race (0x8003004C) load high too.
No-op for bottom-loading games: g_text_image_lo stays at its 0x10000
default, the below-text clause is empty, and the baseline clear starts at
the same page as before.
Klonoa now runs 6874+ frames at a locked 60 fps with fail-fast on and
zero unknown dispatches; it previously died at frame 687.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
(cherry picked from commit cf742f3190)
(cherry picked from commit 30e8a71f93539c4e10ff6767c44c24137c9dd714)