mirror of
https://github.com/RetroPortingToolKit/psxrecomp
synced 2026-10-26 02:11:36 -04:00
56 lines
1.9 KiB
C
56 lines
1.9 KiB
C
#ifndef PSX_HOST_KEYMAP_H
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#define PSX_HOST_KEYMAP_H
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#include <stddef.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* Host hotkeys from recomp-ui config.ini [KeyMap] (SDL key names + Ctrl+/Alt+/
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* Shift+ prefixes). Missing lines keep the historic runtime defaults.
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*/
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typedef enum HostKeymapAction {
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HOST_KEYMAP_FULLSCREEN = 0,
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HOST_KEYMAP_TURBO,
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HOST_KEYMAP_VOLUME_UP,
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HOST_KEYMAP_VOLUME_DOWN,
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HOST_KEYMAP_DISPLAY_PERF,
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HOST_KEYMAP_REWIND, /* default F8 */
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HOST_KEYMAP_SAVE_STATE_MENU, /* default F7 */
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HOST_KEYMAP_SCANLINES, /* default F6 */
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HOST_KEYMAP_TURBO_TOGGLE, /* default F9; latches Turbo until pressed again */
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HOST_KEYMAP_CAPTURE_MARK, /* default Ctrl+M; freezes the debug capture rings */
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HOST_KEYMAP_OPEN_LAUNCHER, /* Ctrl+L / F10: shared in-game menu */
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HOST_KEYMAP_ACTION_COUNT
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} HostKeymapAction;
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/* Load [KeyMap] from path (NULL => no file, apply defaults only). */
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void host_keymap_load(const char *config_ini_path);
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/* 1 if (keycode, mod) matches a binding for `action`. */
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int host_keymap_match(HostKeymapAction action, int keycode, int mod);
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/* Match a key event by its logical keycode or physical scancode. SDL can
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* report a layout-dependent/unknown keycode while still providing the stable
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* scancode stored with the configured binding. */
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int host_keymap_match_event(HostKeymapAction action, int keycode,
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int scancode, int mod);
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/* 1 if any configured bind for `action` is currently held. */
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int host_keymap_down(HostKeymapAction action, const uint8_t *keys, int mod);
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/* Format the primary bind for `action` into out (e.g. "F8", "Ctrl+R",
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* "GRAVE"). Punctuation key names are tokenized for the rewind overlay font.
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* Returns out, or "F8" / "" on empty action. Always NUL-terminates. */
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const char *host_keymap_label(HostKeymapAction action, char *out, size_t cap);
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#ifdef __cplusplus
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}
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#endif
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#endif /* PSX_HOST_KEYMAP_H */
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