Files
psxrecomp/docs
Matthew Stanley 9ad18ded0d docs: correct six statements that contradict the code
These are not stale-by-omission; each asserts something the code does not do,
and each was verified against the implementation before editing.

docs/BUILDING.md
  - PSX_ENABLE_VULKAN was documented "off by default" in two places. It
    defaults ON (runtime/runtime.cmake:778). Corrected both, and noted that
    the build option being ON does not make Vulkan the runtime renderer.
  - Removed the PSX_BUILD_COSIM row: no option() for it exists anywhere in
    the tree. Replaced with PSX_NETPLAY, which is real (runtime.cmake:194).
  - Step 2 (regenerate BIOS) was labelled "(Optional)". It is required before
    the first runtime build: step 3 configures psx-runtime from
    generated/OpenBIOS_full.c and fails at configure time without it
    ("Cannot find source file" / "No SOURCES given to target"). Regenerating
    the *retail* backend remains genuinely optional; that distinction is now
    explicit.
  - "This repository has no required git submodules" contradicted .gitmodules
    (recomp-ui, lib/recomp-net) and README's --recurse-submodules clone.
    Replaced with a table of which submodule each build option needs.

docs/ARCHITECTURE.md
  - Same Vulkan default correction.
  - Removed the claim that BIOS and game configs merge with "game wins on
    scalar keys". No such merge exists: load_bios_config is called only from
    the recompiler front-ends (main_bios.cpp, and main_psx.cpp solely to build
    the BiosAddressModel) and never from runtime/src/main.cpp.

docs/config_schema.md
  - Same merge claim, stated in more detail. Replaced with the actual runtime
    precedence: env > CLI > settings.toml > game.toml > compiled default.

docs/STRING_TRANSLATION.md
  - Header said "SPEC (design only - no implementation yet)" above a shipped
    feature: runtime/src/text_xlate.cpp (~970 lines), initialised from
    main.cpp, configured via [localization]. Marked IMPLEMENTED and added the
    public entry points.

docs/FEATURES.md
  - Layer A (dynamic DLL overlay loading) was headed "SHELVED". It is the live
    production dispatch path: overlay_loader.c is ~4,400 lines with 15
    LoadLibrary sites, last modified 2026-07-26, and COMPILING_OVERLAYS.md
    documents shipping the resulting .dll shards in releases. Added a status
    banner and kept the original account as history, since the CRC-keying
    dead ends it records are still worth reading.

docs/BIOS_SELECTION.md
  - Claimed the identity gate checks "size, CRC32, SHA-256". It checks size
    and CRC32 only (bios_backend_for_file, main.cpp:1088-1089); image_sha256
    is recorded metadata and never enters the accept/reject decision.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-27 11:49:31 -07:00
..
2026-07-27 11:44:31 -07:00