Files
psxrecomp/runtime/include/mod_runtime.h
T
Alex Vanderveen ba276624b9 patch bad merge
2026-08-03 05:26:37 -04:00

52 lines
1.7 KiB
C++

#pragma once
#include <stdint.h>
#ifdef __cplusplus
#include <filesystem>
#include <string>
#if defined(RECOMP_LAUNCHER)
#include "recomp_launcher.h"
#endif
namespace PSXRecompV4 {
bool mod_runtime_initialize(const std::filesystem::path& root,
const std::string& game_id,
uint32_t game_entry_pc,
const std::filesystem::path& exe_path = {},
std::string* error = nullptr);
bool mod_runtime_commit(const std::filesystem::path& disc_path = {},
std::string* error = nullptr);
/* Drop the in-session mod plan for a netplay launch without rewriting the
* user's persisted offline selection on disk. */
bool mod_runtime_clear_for_netplay(std::string* error = nullptr);
const std::string& mod_runtime_fingerprint();
const std::filesystem::path& mod_runtime_effective_disc_path();
#if defined(RECOMP_LAUNCHER)
const ::RecompLauncherCModProvider* mod_runtime_launcher_provider();
#endif
} // namespace PSXRecompV4
#endif
#ifdef __cplusplus
extern "C" {
#endif
/* Called before a guest dispatch. Applies the complete main-EXE plan
* transactionally on the first dispatch to the configured entry point. */
void mod_runtime_on_dispatch(uint32_t target);
/* Invokes activation callbacks for the committed plan. Call after the final
* launcher commit and before renderer/window initialization. */
void mod_runtime_activate_plugins(void);
void mod_runtime_on_vblank(void);
void mod_runtime_patch_disc_sector(uint32_t lba, int raw_sector,
uint8_t* bytes, uint32_t size);
void mod_runtime_enable_disc_patches(void);
#ifdef __cplusplus
}
#endif