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[video] pgxp_color_correction (default off; PSX_PGXP_COLOR overrides). Gouraud colour on PGXP 3D triangles interpolates with 1/SZ; textured triangles with perspective UVs share their w. The flag rides in the per-vertex PGXP code the depth buffer already carries (sz + 65536). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>