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e4145d7008
GTE honors per-instruction lm (bit 10) and sf (bit 19) in the depth-cue and lighting family (INTPL/DPCS/DPCT/DPCL/NCDS/NCDT/CDP/...) with the faithful hardware formula and always-on GTE observability rings (gte_ring_dump, gte_intpl_dump, gte_frame_stats, gte_latch_dump). Fixes Crash Bash menu-character strobe/flicker and in-game flattening (signed INTPL vertex tweens were clamped to zero by the hardcoded lm=1). Also: dispatch no longer shadows runtime-relocated game code in the BIOS shell window (native-ok byte compare routes matching text to the game path); stale GPUSTAT-poll VBlank over-delivery fix + present pacing tooling. Cross-title validation (GTE_LM_FIX.md): Crash Bash (fix target), Ape Escape, Tomba 2, Mega Man X6 - all rebuilt branch-flavor (regen included) and verified. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>