mirror of
https://github.com/RetroPortingToolKit/psxrecomp
synced 2026-10-26 10:19:47 -04:00
fba58d76b3
Three interrupt delivery bugs fixed that were blocking shell progression: 1. RFE after handler exit: The exception handler's normal exit path (jmpbuf longjmp at 0xBFC10944) does not execute RFE. In our model the handler returns to psx_check_interrupts, not to the WaitEvent caller. Without RFE, IEc stays 0 forever after the first interrupt. Fix: apply RFE in psx_check_interrupts if IEc is still 0 after the handler returns. 2. GPR save/restore around handler dispatch: The handler's jmpbuf exit restores callee-saved registers from the kernel jmpbuf (intended for a non-local jump to WaitEvent's caller). In our model this corrupts the interrupted code's registers. Fix: save all GPRs before handler dispatch and restore them after, matching real hardware where the interrupted code's registers are preserved via TCB save/restore. 3. VBlank tick gated on !in_exception: The handler runs thousands of block leaders, each calling psx_check_interrupts. Without gating, dispatch_count advances inside the handler, firing new VBlanks that stack up and starve the main code. Fix: only increment dispatch_count and fire VBlank/timer ticks when not in exception handling. 4. DMA IRQ edge-triggered: update_master_irq() was level-triggered, re-asserting i_stat bit 3 on every call while master_flag=1. Combined with no BIOS callback to acknowledge DMA IRQs, this caused an interrupt storm. Fix: edge-detect master_flag 0->1 transition, and suppress DMA completion IRQs entirely since transfers are synchronous. Also adds GPU debug diagnostics: GP0 command counters (nop/fill/draw/ env/copy), draw area/offset in gpu_state, vram_peek debug command. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
126 lines
3.3 KiB
C
126 lines
3.3 KiB
C
/*
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* debug_server.h -- TCP debug server for PSX recomp v4
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*
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* Non-blocking TCP server on localhost (default port 4370).
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* JSON-over-newline protocol, polled once per vblank.
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* Includes a 36000-frame ring buffer for retroactive state queries.
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*
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* Same public API names as nesrecomp/snesrecomp debug servers
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* so TCP.md and DEBUG.md documentation is reusable across projects.
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*/
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#ifndef PSXRECOMP_V4_DEBUG_SERVER_H
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#define PSXRECOMP_V4_DEBUG_SERVER_H
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#include <stdint.h>
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#include "cpu_state.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* ---- Ring buffer frame record ---- */
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#define FRAME_HISTORY_CAP 36000 /* ~10 min @ 60fps */
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#define MAX_FRAME_DIFFS 32
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#define RAM_SNAPSHOT_REGIONS 4
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#define RAM_SNAPSHOT_SIZE 128
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typedef struct {
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uint16_t addr;
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uint8_t mine;
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uint8_t theirs;
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} FrameDiffEntry;
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typedef struct {
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uint32_t frame_number;
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int verify_pass; /* 1=pass, 0=fail, -1=not checked */
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int diff_count;
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/* ---- MIPS CPU state ---- */
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uint32_t gpr[32];
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uint32_t hi, lo;
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uint32_t cop0_sr;
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uint32_t cop0_cause;
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uint32_t cop0_epc;
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/* ---- Interrupt state ---- */
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uint32_t i_stat;
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uint32_t i_mask;
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/* ---- GPU display state ---- */
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uint16_t display_area_x, display_area_y;
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uint16_t display_w, display_h;
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uint8_t display_disabled;
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/* ---- SIO state ---- */
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uint16_t pad_buttons;
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uint16_t sio_stat;
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uint16_t sio_ctrl;
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/* ---- Timing ---- */
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uint32_t dispatch_count;
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uint64_t total_dispatches;
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/* ---- Game-specific (filled by hook) ---- */
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uint8_t game_data[32];
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/* ---- Last function name ---- */
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char last_func[32];
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/* ---- Configurable RAM snapshot regions ---- */
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uint32_t snapshot_addr[RAM_SNAPSHOT_REGIONS];
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uint8_t snapshot_data[RAM_SNAPSHOT_REGIONS][RAM_SNAPSHOT_SIZE];
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/* ---- Divergence diffs (verify mode) ---- */
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FrameDiffEntry diffs[MAX_FRAME_DIFFS];
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} PSXFrameRecord;
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/* ---- Public API (same names as NES version) ---- */
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/* Initialize the server. Call once at startup.
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* port=0 uses the default (4370). */
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void debug_server_init(int port);
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/* Poll for incoming connections and commands. Non-blocking.
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* Call once per vblank. */
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void debug_server_poll(void);
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/* Record the current frame's state into the ring buffer.
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* Call after vblank processing. */
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void debug_server_record_frame(void);
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/* Block while paused, polling TCP + SDL events.
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* Call from vblank callback before frame processing. */
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void debug_server_wait_if_paused(void);
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/* Graceful shutdown. Call at exit. */
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void debug_server_shutdown(void);
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/* Check if a TCP client is connected. */
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int debug_server_is_connected(void);
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/* ---- Watchpoint notifications ---- */
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void debug_server_check_watchpoints(void);
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/* ---- Input override ---- */
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/* Returns >= 0 if the debug server wants to override pad input,
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* -1 if no override is active. Value is PS1 16-bit button mask. */
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int debug_server_get_input_override(void);
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/* ---- Send helpers (for extensions) ---- */
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/* Set the CPU state pointer for register queries. Call after CPU init. */
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void debug_server_set_cpu(CPUState *cpu);
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void debug_server_send_line(const char *json);
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void debug_server_send_fmt(const char *fmt, ...);
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#ifdef __cplusplus
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}
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#endif
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#endif /* PSXRECOMP_V4_DEBUG_SERVER_H */
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