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b0f8a8518c
Records the concrete findings for the deferred per-glyph HUD/menu/title localization: the font glyph-index map (Latin A-Z=73-98, 0-9=105-114; fullwidth Latin glyphs present, no injection needed), the static LE-SJIS label storage in fixed-width space-padded slots (level names 0x80070755+, tutorial/mode labels 0x80070300+), and the cleanest hook design (load-time source patch: rewrite a label's katakana/hiragana SJIS to fullwidth-Latin so the existing per-glyph routine draws English). Not shipped: the verification bar is a rendered-English screenshot, and the target screens (mode/level-select, in-game HUD) are unreachable in the headless build — the attract never auto-plays the demo, and reaching them needs completing the name-entry glyph grid (blind grid nav to the "End" cell did not land). Committing a RAM-patch without that screenshot would be unverified coverage. Remaining resisters (HUD runtime counter; title/CLEAR sprites) documented. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>