mirror of
https://github.com/RetroPortingToolKit/psxrecomp
synced 2026-10-26 10:19:47 -04:00
b2929aa504
Reinstates the runtime-loaded overlay DLL cache (Layer A) and the offline overlay compilation pipeline that were built on the pruned codex/cache-discovery branch (tip 2bbafc2) and never merged. Ported onto current master; rebuilt rather than history-restored. Runtime (off by default, opt in via [runtime] overlay_cache = true): - overlay_loader.c/.h, overlay_api.h: CRC32-keyed DLL cache at cache/<game_id>/<region>_<crc>.dll. On a dirty-RAM dispatch miss the loader LoadLibrary's the matching DLL, wires runtime callbacks via overlay_init(), enumerates func_XXXXXXXX exports, and dispatches them BEFORE the interpreter. - overlay_capture.c/.h: write-once capture set; records overlay DMA bytes and writes overlay_captures.json (execution-verified seeds) at clean exit. - dma.c: capture + cd_dma_log hook at CD DMA completion (async model). - cdrom.c: cdrom_get_setloc_lba() for disc-position correlation. - dirty_ram_interp.c: g_dirty_ram_exec_pc_table (exec-verified PCs), a decodability guard on JAL-into-dirty targets, and the overlay dispatch hooks. - debug_server.c: cd_read_log + overlay_loader_status TCP commands. - config_loader: [runtime] overlay_cache flag (default false). Recompiler (compile_overlays.py / extract_overlays.py drive these): - main_psx.cpp --overlay-exact: analyze only explicit entries + direct JAL targets and set split_mid_function_targets=false, so overlay basic-block targets are NOT split into bogus standalone functions (the mid-function-seed failure mode that produced black-on-load / blue-on-new-game). - function_analysis.cpp: analyze_exact_entries(); code_generator.cpp: gate the mid-function split pre-pass behind split_mid_function_targets (default true, so normal main-EXE codegen is unchanged - Tomba still regens to 2854 funcs). Deltas from the original: save states dropped (never worked); overlay enable is runtime-config-gated (off by default) instead of a build-time define; loader stderr logging converted to the overlay_loader_status TCP path (CLAUDE.md Rule 3). Recovered from _backups/2026-06-06-consolidation/psxrecomp-all-PRE.bundle. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
#pragma once
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#include <cstdint>
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#include <vector>
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#include <string>
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#include "ps1_exe_parser.h"
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namespace PSXRecomp {
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struct Function {
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uint32_t start_addr;
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uint32_t end_addr;
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uint32_t size;
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bool has_prologue;
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bool has_epilogue;
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int32_t stack_frame_size; // Size of stack frame (if has prologue)
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std::string name; // Optional name (for now, just "func_<addr>")
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bool is_data_section = false; // True if this "function" is actually a data section
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};
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struct FunctionAnalysisResult {
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std::vector<Function> functions;
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int total_instructions;
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int jr_ra_count;
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int prologue_count;
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int call_discovered_count = 0; // Functions found via JAL call-target following
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int strong_prologue_count = 0; // Functions found from prologues with saved $ra
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int state_continuation_count = 0; // Split entries after calls to SaveState-style helpers
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};
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class FunctionAnalyzer {
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public:
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explicit FunctionAnalyzer(const PS1Executable& exe);
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// Scan entire executable for function boundaries
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FunctionAnalysisResult analyze();
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// Analyze only explicit entry points and direct JAL targets reachable from
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// them. This is for runtime-loaded overlays where scanning the whole blob
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// treats data and basic-block targets as standalone functions.
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FunctionAnalysisResult analyze_exact_entries(const std::vector<uint32_t>& entries);
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// Add a forced entry point address that is treated as a function start
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// even if it has no standard ADDIU $sp prologue. The function will be
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// included in the analysis result with has_prologue = false.
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void add_forced_entry(uint32_t addr);
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// Check if instruction is jr $ra (return)
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static bool is_jr_ra(uint32_t instr);
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// Check if instruction is function prologue (addiu $sp, $sp, -N)
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static bool is_prologue(uint32_t instr, int32_t& stack_size);
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// Check if instruction is epilogue (addiu $sp, $sp, +N)
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static bool is_epilogue(uint32_t instr, int32_t& stack_size);
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// Check if instruction is a branch or jump (has a delay slot)
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static bool is_branch_or_jump(uint32_t instr);
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private:
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const PS1Executable& exe_;
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// Forced entry points (from add_forced_entry())
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std::vector<uint32_t> forced_entry_points_;
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// Find function start by scanning backward from jr $ra
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uint32_t find_function_start(uint32_t return_addr);
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// Detect if a region is likely a data section masquerading as code
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bool is_likely_data_section(uint32_t start_addr, uint32_t end_addr) const;
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};
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} // namespace PSXRecomp
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