Files
psxrecomp/runtime
tetrisgm b2f504cd19 present: 10% spacing between bezel tiles
Baked into the texture rather than applied at draw time: GL_REPEAT tiles edge to
edge and has no notion of spacing, so the gap has to exist in the image. 5%
transparent margin on each side leaves 10% between neighbours, horizontally and
vertically. Padding both axes by the same fraction preserves the aspect, so the
tiling maths is unchanged.

Falls back to the unpadded image if the allocation fails, rather than dropping
the bezel.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-17 21:10:10 -07:00
..
2026-08-15 14:46:26 -07:00
2026-08-13 10:37:18 -04:00
2026-07-29 03:18:10 -04:00