Files
psxrecomp/runtime/runtime.cmake
T
Matthew Stanley 2f709ee542 Phase B: config-driven unified runtime + BIOS shell boot restored
- Config loader (recompiler/src/config_loader.{h,cpp}): single source of
  truth for both BIOS and game runtime settings (debug_port, window_title,
  memcard_dir, disc path). psxrecomp-bios and psxrecomp-game both accept
  --config <toml>; runtime takes --game <toml> (no more CLI overrides).
- runtime/src/main.cpp: replaced --disc/--memcard-dir/--game-root CLI
  overrides with --game <toml>; game.toml is the single source of truth.
  Discless launch (no args) goes to BIOS shell.
- runtime/src/dma.c: fixed update_master_irq() re-asserting I_STAT bit 3
  on every DICR read. BIOS shell DMA handler at 0x80058628 only clears
  DICR bit 27 (ch3 flag), so level-sensitive re-assert pinned the kernel
  in the exception loop. Bit 3 is now edge-triggered (one assert per DMA
  completion). Discless boot now reaches MAIN MENU / MEMORY CARD / CD
  PLAYER. With-disc Tomba boots through to Whoopee Camp splash.
- Audit tooling: codegen_audit.py (BIOS), codegen_audit_game.py (game),
  audit_config.py (config loader for tools), verify_audit_schema.py.
  Replaces older tools/_codegen_audit.py probe.
- Docs: CURRENT_STATE.md (project state), UNIFICATION_PLAN.md (Phase C
  translator merge plan), docs/config_schema.md (TOML schema reference),
  docs/audit_inventory.md (audit tier inventory).
- .gitignore: tools/_*.py convention for ad-hoc scratch probes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-13 01:31:27 -07:00

163 lines
5.9 KiB
CMake

# Shared psxrecomp-v4 runtime CMake helpers.
#
# Include this from either the framework runtime build or a sibling game
# project. Call psxrecomp_v4_add_runtime_target() after SDL2 detection has
# populated SDL2_INCLUDE_DIRS and SDL2_LIBRARIES.
if(NOT DEFINED PSXRECOMP_V4_ROOT)
get_filename_component(PSXRECOMP_V4_ROOT "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE)
endif()
if(NOT SDL2_INCLUDE_DIRS OR NOT SDL2_LIBRARIES)
if(MSVC)
file(GLOB SDL2_MSVC_DIR "${PSXRECOMP_V4_ROOT}/../sdl2-msvc/SDL2-*")
if(SDL2_MSVC_DIR)
set(SDL2_INCLUDE_DIRS "${SDL2_MSVC_DIR}/include")
set(SDL2_LIBRARIES "${SDL2_MSVC_DIR}/lib/x64/SDL2.lib")
message(STATUS "SDL2 MSVC: ${SDL2_MSVC_DIR}")
else()
message(FATAL_ERROR "SDL2 MSVC dev package not found")
endif()
else()
get_filename_component(_psxrecomp_compiler_dir "${CMAKE_C_COMPILER}" DIRECTORY)
find_program(_psxrecomp_pkg_config pkg-config
HINTS "${_psxrecomp_compiler_dir}"
NO_DEFAULT_PATH
)
if(_psxrecomp_pkg_config)
set(PKG_CONFIG_EXECUTABLE "${_psxrecomp_pkg_config}" CACHE FILEPATH "pkg-config executable" FORCE)
endif()
find_package(PkgConfig REQUIRED)
pkg_check_modules(SDL2 REQUIRED sdl2)
endif()
endif()
set(PSXRECOMP_V4_RUNTIME_SOURCES
${PSXRECOMP_V4_ROOT}/runtime/src/main.cpp
${PSXRECOMP_V4_ROOT}/runtime/src/memory.c
${PSXRECOMP_V4_ROOT}/runtime/src/gpu.c
${PSXRECOMP_V4_ROOT}/runtime/src/gpu_sw_renderer.c
${PSXRECOMP_V4_ROOT}/runtime/src/dma.c
${PSXRECOMP_V4_ROOT}/runtime/src/mdec.c
${PSXRECOMP_V4_ROOT}/runtime/src/timers.c
${PSXRECOMP_V4_ROOT}/runtime/src/interrupts.c
${PSXRECOMP_V4_ROOT}/runtime/src/sio.c
${PSXRECOMP_V4_ROOT}/runtime/src/memcard.c
${PSXRECOMP_V4_ROOT}/runtime/src/debug_server.c
${PSXRECOMP_V4_ROOT}/runtime/src/dirty_ram_interp.c
${PSXRECOMP_V4_ROOT}/runtime/src/fntrace.c
${PSXRECOMP_V4_ROOT}/runtime/src/traps.c
${PSXRECOMP_V4_ROOT}/runtime/src/crash_trace.c
${PSXRECOMP_V4_ROOT}/runtime/src/gte.cpp
${PSXRECOMP_V4_ROOT}/runtime/src/crc32.c
${PSXRECOMP_V4_ROOT}/runtime/src/cdrom.c
${PSXRECOMP_V4_ROOT}/runtime/src/spu.c
${PSXRECOMP_V4_ROOT}/runtime/src/iso_reader.cpp
${PSXRECOMP_V4_ROOT}/runtime/src/iso_reader_c.cpp
${PSXRECOMP_V4_ROOT}/runtime/src/psx_cycles.c
${PSXRECOMP_V4_ROOT}/runtime/src/starvation_ring.c
${PSXRECOMP_V4_ROOT}/runtime/src/card_read_summary.c
${PSXRECOMP_V4_ROOT}/runtime/src/card_data_writes.c
${PSXRECOMP_V4_ROOT}/recompiler/src/config_loader.cpp
)
set(PSXRECOMP_V4_RUNTIME_INCLUDE_DIRS
${PSXRECOMP_V4_ROOT}/runtime/include
${PSXRECOMP_V4_ROOT}/recompiler/src
${PSXRECOMP_V4_ROOT}/recompiler/lib/fmt/include
${PSXRECOMP_V4_ROOT}/recompiler/lib/toml11
)
set(PSXRECOMP_V4_BIOS_GENERATED
${PSXRECOMP_V4_ROOT}/generated/SCPH1001_full.c
${PSXRECOMP_V4_ROOT}/generated/SCPH1001_dispatch.c
)
function(psxrecomp_v4_add_runtime_target target)
set(options ORACLE)
set(oneValueArgs
GAME_GENERATED_FULL_C
GAME_GENERATED_DISPATCH_C
DEBUG_PORT
WINDOW_TITLE
DEFAULT_BIOS_PATH
)
set(multiValueArgs EXTRAS_SOURCES)
cmake_parse_arguments(PSXRT "${options}" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
# DEBUG_PORT and WINDOW_TITLE were previously required cmake-time defaults.
# game.toml's [runtime] block is now the source of truth at run time; the
# cmake-time values only survive as fallback when --game is not passed.
if(NOT PSXRT_DEBUG_PORT)
set(PSXRT_DEBUG_PORT 4370)
endif()
if(NOT PSXRT_WINDOW_TITLE)
set(PSXRT_WINDOW_TITLE "${target}")
endif()
if(NOT PSXRT_DEFAULT_BIOS_PATH)
set(PSXRT_DEFAULT_BIOS_PATH "${PSXRECOMP_V4_ROOT}/bios/SCPH1001.BIN")
endif()
set(generated_sources ${PSXRECOMP_V4_BIOS_GENERATED})
if(PSXRT_GAME_GENERATED_FULL_C)
set_source_files_properties("${PSXRT_GAME_GENERATED_FULL_C}" PROPERTIES GENERATED TRUE)
list(APPEND generated_sources "${PSXRT_GAME_GENERATED_FULL_C}")
set(has_game_dispatch TRUE)
endif()
if(PSXRT_GAME_GENERATED_DISPATCH_C)
set_source_files_properties("${PSXRT_GAME_GENERATED_DISPATCH_C}" PROPERTIES GENERATED TRUE)
list(APPEND generated_sources "${PSXRT_GAME_GENERATED_DISPATCH_C}")
set(has_game_dispatch TRUE)
endif()
if(PSXRT_ORACLE)
set(mode_source ${PSXRECOMP_V4_ROOT}/runtime/src/psx_interpreter.c)
else()
set(mode_source ${PSXRECOMP_V4_ROOT}/runtime/src/stub_interpreter.c)
endif()
add_executable(${target}
${PSXRECOMP_V4_RUNTIME_SOURCES}
${mode_source}
${generated_sources}
${PSXRT_EXTRAS_SOURCES}
)
target_include_directories(${target} PRIVATE
${PSXRECOMP_V4_RUNTIME_INCLUDE_DIRS}
${SDL2_INCLUDE_DIRS}
)
target_link_libraries(${target} PRIVATE ${SDL2_LIBRARIES})
target_compile_definitions(${target} PRIVATE
DEFAULT_DEBUG_PORT=${PSXRT_DEBUG_PORT}
PSX_DEFAULT_BIOS_PATH="${PSXRT_DEFAULT_BIOS_PATH}"
PSX_WINDOW_TITLE="${PSXRT_WINDOW_TITLE}"
FMT_HEADER_ONLY=1
$<$<CXX_COMPILER_ID:MSVC>:SDL_MAIN_HANDLED>
)
if(PSXRT_ORACLE)
target_compile_definitions(${target} PRIVATE PSX_ORACLE_BUILD=1)
else()
target_compile_definitions(${target} PRIVATE
PSX_NATIVE_BUILD=1
PSX_ENABLE_BLOCK_CYCLES=1
)
endif()
if(has_game_dispatch)
target_compile_definitions(${target} PRIVATE PSX_HAS_GAME_DISPATCH=1)
endif()
if(WIN32 OR MINGW)
target_link_libraries(${target} PRIVATE ws2_32)
endif()
if(MINGW)
target_link_options(${target} PRIVATE -Wl,--stack,67108864)
elseif(MSVC)
target_compile_options(${target} PRIVATE /GS- /guard:cf-)
target_link_options(${target} PRIVATE /STACK:67108864,67108864 /GUARD:NO)
endif()
endfunction()